- May 01, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5070 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5068 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 25, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4993 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 06, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 29, 2012
-
-
dg authored
Slightly increased Earthquake's damage. New talent: Earth/Mudslide Doubled the cooldown of Earthen Missiles to make it less abusable. The damage was increased git-svn-id: http://svn.net-core.org/repos/t-engine4@4951 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 23, 2012
-
-
dg authored
Aura of Silence now uses full mindpower to apply Rope Belt of the Thaloren is no longer arcane powered Dark Surprise now uses physical power to apply git-svn-id: http://svn.net-core.org/repos/t-engine4@4919 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Bindings of eternal night now reduces light and fire resists and grants blight and darkness resist Undead can no longer learn the harmony tree git-svn-id: http://svn.net-core.org/repos/t-engine4@4912 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Dec 26, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4760 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Dec 21, 2011
-
-
dg authored
Grab/Crush/Constrict check for pin resistance instead of stun resistance git-svn-id: http://svn.net-core.org/repos/t-engine4@4750 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 29, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4700 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 10, 2011
-
-
dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 27, 2011
-
-
dg authored
Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors. Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights. Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile. git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 03, 2011
-
-
dg authored
<li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li> <li>Saves now reduce the duration of timed effects</li> <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li> <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li> <li>Tooltips show both combat stats & saves for all creature</li> git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 30, 2011
-
-
dg authored
combatDefense, combatPhysicalResist, etc. now have a fake parameter that should be set to true for displays Celerity is now passive Many chronomancy sustain costs adjusted Darkest Light will no longer give energy at higher talent levels Frenzy should be less rediculous at extreme talent levels Rewrote the 'Chronomancy' tree Paradox Mastery will no longer give a bonus to Static History paradox reduction Static History is now a class talent in the timetravel tree Borrowed Time and Door to the Past have been removed New Timetravel talent, Temporal Reprieve (buffed version of the old version) Spacetime Weaving now requires willpower so it should be more accessable to Temporal Wardens Haste no longer gives casting speed but has an interesting on move effect Gather the Threads now boosts spellpower instead of damage (note that it will break before a sustain is cast to prevent abuse) git-svn-id: http://svn.net-core.org/repos/t-engine4@4494 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 26, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4466 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Fixed a few rush-like talents when activated adjacent to the target git-svn-id: http://svn.net-core.org/repos/t-engine4@4452 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 23, 2011
-
-
dg authored
Timed effect subtypes now use a table and can have more then one subtype Crushing hold and strangle hold will no longer deal damage if the source is dead git-svn-id: http://svn.net-core.org/repos/t-engine4@4448 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 21, 2011
-
-
dg authored
All timed effects are now grouped in one of four categories: physical, mental, magical or other, making it more obvious which save works with each. "Other" timed effects can never be reduced/removed/altered git-svn-id: http://svn.net-core.org/repos/t-engine4@4445 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 20, 2011
-
-
dg authored
Refactored how saves work: now they do not stop an effect from being applied, they instead reduce the duration of effects. 100 spellpower against a 150 spell save will reduce the resulting timed effect by 5 turns (at most, effects cant be reduced below half duraion) git-svn-id: http://svn.net-core.org/repos/t-engine4@4442 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 14, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4402 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 13, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4391 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 11, 2011
-
-
dg authored
<li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 27, 2011
-
-
dg authored
Temporal Dredge renmed Dredge (subtype still temporal) Worm that Walks and Devourers now have unique talents Devourer hit points and damage improved (beware the land sharks!!) Carrion Worms multiply less but have better resists Epidemic now checks for disease immunity when spreading diseases Dredge Frenzy improved a bit git-svn-id: http://svn.net-core.org/repos/t-engine4@4271 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 19, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4194 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 14, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4145 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jul 31, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4036 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jul 29, 2011
-
-
dg authored
Replaced Warper summon with the Rimebark, an immovable treant-like summon that is permanently surrounded by a furious ice storm Replaced Suppress Summoning by Frantic Summoning allowing much faster summoning at a cost git-svn-id: http://svn.net-core.org/repos/t-engine4@4006 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jul 24, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3933 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jul 16, 2011
-
-
dg authored
If the CPU can not support optimized LuaJIT, the JIT will auto-disable and let the game run normally git-svn-id: http://svn.net-core.org/repos/t-engine4@3870 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jul 15, 2011
-
-
dg authored
New achievement for finishing the Abashed Expanse without taking a single void blast or manaworm hit git-svn-id: http://svn.net-core.org/repos/t-engine4@3853 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jul 13, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3832 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Changed hate lost per turn (slower at higher levels of hate, faster at lower levels) Fixed some line of sight issues with doomed's Feed Added cursed Strife talent tree Added doomed Primal Magic talent tree Added cursed/doomed Fateful Aura talent tree Improved a few cursed/doomed particle effects for smaller tiles Balance adjustments in cursed/doomed trees Fixed NPC "The Mouth" to support pinning correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@3831 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jul 06, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3822 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jun 28, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3755 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jun 20, 2011
-
-
dg authored
Improved many artifacts git-svn-id: http://svn.net-core.org/repos/t-engine4@3681 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jun 01, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3536 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Paradox Mage unlock made easier, the future self will now cast Sever Lifeline after about 20 turns which ourights kill the target 4 turns later if still in LOS git-svn-id: http://svn.net-core.org/repos/t-engine4@3535 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Anomaly chance is now reduced by willpower like failure and backfire Switched anomaly and backfire chances Elite horrors will be more dangerous and have more hit points (but generally rarer) Carrion Worms are more dangerous Dredge Frenzy no longer costs paradox (preventing offscreen anomalies) Fixed precognition Fixed borrowed time timed effect tooltip Few typos corrected git-svn-id: http://svn.net-core.org/repos/t-engine4@3534 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3515 51575b47-30f0-44d4-a5cc-537603b46e54
-
- May 26, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3437 51575b47-30f0-44d4-a5cc-537603b46e54
-