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  1. May 01, 2012
  2. Mar 25, 2012
  3. Mar 06, 2012
  4. Feb 29, 2012
  5. Feb 23, 2012
  6. Dec 26, 2011
  7. Dec 21, 2011
  8. Nov 29, 2011
  9. Nov 10, 2011
  10. Oct 27, 2011
    • dg's avatar
      LOS/FOV code fixes & speed updates · b5ed620b
      dg authored
      Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors.
      Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights.
      Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile.
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
      b5ed620b
  11. Oct 03, 2011
    • dg's avatar
      Big saves overhaul: · 13800606
      dg authored
      <li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li>
      <li>Saves now reduce the duration of timed effects</li>
      <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li>
      <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li>
      <li>Tooltips show both combat stats & saves for all creature</li>
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
      13800606
  12. Sep 30, 2011
    • dg's avatar
      combatDefense, combatPhysicalResist, etc. now have a fake parameter that... · 5a11a68a
      dg authored
      combatDefense, combatPhysicalResist, etc. now have a fake parameter that should be set to true for displays
      
      Celerity is now passive
      Many chronomancy sustain costs adjusted
      Darkest Light will no longer give energy at higher talent levels
      Frenzy should be less rediculous at extreme talent levels
      Rewrote the 'Chronomancy' tree
      Paradox Mastery will no longer give a bonus to Static History paradox reduction
      Static History is now a class talent in the timetravel tree
      Borrowed Time and Door to the Past have been removed
      New Timetravel talent, Temporal Reprieve (buffed version of the old version)
      Spacetime Weaving now requires willpower so it should be more accessable to Temporal Wardens
      Haste no longer gives casting speed but has an interesting on move effect
      Gather the Threads now boosts spellpower instead of damage (note that it will break before a sustain is cast to prevent abuse)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4494 51575b47-30f0-44d4-a5cc-537603b46e54
      5a11a68a
  13. Sep 26, 2011
  14. Sep 23, 2011
  15. Sep 21, 2011
  16. Sep 20, 2011
  17. Sep 14, 2011
  18. Sep 13, 2011
  19. Sep 11, 2011
    • dg's avatar
      First half of the big LOS/FOV update:<ul> · 9df750b2
      dg authored
      <li>FoV no longer improperly peeks around blocked corners</li>
      <li>LoS is now equivalent to FoV</li>
      <li>"Smart" LoS: if you can see it, you can target and project to it</li>
      <li>FoV has a permissiveness setting that can be set for each level</li>
      <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li>
      <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
      9df750b2
  20. Aug 27, 2011
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  33. May 26, 2011
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