Skip to content
Snippets Groups Projects
Commit ff559697 authored by dg's avatar dg
Browse files

Fix critical power modifiers

git-svn-id: http://svn.net-core.org/repos/t-engine4@2795 51575b47-30f0-44d4-a5cc-537603b46e54
parent 71e7d77f
No related branches found
No related tags found
No related merge requests found
......@@ -232,7 +232,7 @@ newEntity{
cost = 40,
wielder = {
combat_physcrit = resolvers.mbonus_material(3, 3, function(e, v) return v * 1.4 end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) v=v/100 return v * 200, v end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) return v * 2, v end),
combat_atk = resolvers.mbonus_material(5, 5, function(e, v) return v * 1 end),
combat_apr = resolvers.mbonus_material(4, 4, function(e, v) return v * 0.3 end),
},
......
......@@ -306,7 +306,7 @@ newEntity{
wielder = {
combat_dam = resolvers.mbonus_material(5, 5, function(e, v) return v * 3 end),
combat_physcrit = resolvers.mbonus_material(3, 3, function(e, v) return v * 1.4 end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) v=v/100 return v * 200, v end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) return v * 2, v end),
},
}
......
......@@ -252,7 +252,7 @@ newEntity{
wielder = {
size_category = 1,
combat_dam = resolvers.mbonus_material(5, 5, function(e, v) return v * 3 end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) v=v/100 return v * 200, v end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) return v * 2, v end),
},
}
......
......@@ -125,7 +125,7 @@ newEntity{
wielder = {
combat_dam = resolvers.mbonus_material(5, 5, function(e, v) return v * 3 end),
combat_apr = resolvers.mbonus_material(4, 4, function(e, v) return v * 0.3 end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) v=v/100 return v * 200, v end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) return v * 2, v end),
},
resolvers.generic(function(e) e.digspeed = math.ceil(e.digspeed / 3) end),
}
......
......@@ -50,7 +50,7 @@ newEntity{
rarity = 12,
cost = 25,
wielder = {
combat_critical_power = resolvers.mbonus_material(35, 5, function(e, v) v=v/100 return v * 200, v end),
combat_critical_power = resolvers.mbonus_material(35, 5, function(e, v) return v * 2, v end),
},
}
......
......@@ -236,7 +236,7 @@ newEntity{
[Stats.STAT_STR] = resolvers.mbonus_material(4, 3, function(e, v) return v * 3 end),
},
combat_physcrit = resolvers.mbonus_material(7, 3, function(e, v) return v * 1.4 end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) v=v/100 return v * 200, v end),
combat_critical_power = resolvers.mbonus_material(10, 10, function(e, v) return v * 2, v end),
combat_apr = resolvers.mbonus_material(7, 3, function(e, v) return v * 0.3 end),
},
......
......@@ -29,7 +29,7 @@ newTalent{
activate = function(self, t)
game:playSoundNear(self, "talents/slime")
local ret = {
per = self:addTemporaryValue("combat_critical_power", self:combatTalentSpellDamage(t, 20, 60) / 100),
per = self:addTemporaryValue("combat_critical_power", self:combatTalentSpellDamage(t, 20, 60)),
}
return ret
end,
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment