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Commit fe941cfa authored by dg's avatar dg
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Fixed summon control ending while the player is dead

git-svn-id: http://svn.net-core.org/repos/t-engine4@2735 51575b47-30f0-44d4-a5cc-537603b46e54
parent daf7bb69
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......@@ -47,6 +47,7 @@ function _M:onPartyDeath(src)
game.party:setPlayer(game.party:findMember{main=true}, true)
game.paused = true
game.player.energy.value = game.energy_to_act
src = src or {name="unknown"}
game.player.killedBy = src
game.player.died_times[#game.player.died_times+1] = {name=src.name, level=game.player.level, turn=game.turn}
game.player:registerDeath(game.player.killedBy)
......
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