High Peak first levels are more caverny
Daze changed to not make skip turns; instead it reduces damage, defense and saves to 50%; prevents movement and still breaks on damage git-svn-id: http://svn.net-core.org/repos/t-engine4@6006 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Module.lua 1 addition, 1 deletiongame/engines/default/engine/Module.lua
- game/modules/tome/class/Actor.lua 1 addition, 5 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/interface/Combat.lua 18 additions, 6 deletionsgame/modules/tome/class/interface/Combat.lua
- game/modules/tome/data/damage_types.lua 5 additions, 0 deletionsgame/modules/tome/data/damage_types.lua
- game/modules/tome/data/timed_effects/mental.lua 0 additions, 22 deletionsgame/modules/tome/data/timed_effects/mental.lua
- game/modules/tome/data/timed_effects/physical.lua 3 additions, 3 deletionsgame/modules/tome/data/timed_effects/physical.lua
- game/modules/tome/data/zones/high-peak/grids.lua 10 additions, 0 deletionsgame/modules/tome/data/zones/high-peak/grids.lua
- game/modules/tome/data/zones/high-peak/zone.lua 50 additions, 0 deletionsgame/modules/tome/data/zones/high-peak/zone.lua
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