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Commit fa1c0254 authored by dg's avatar dg
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Freeze cooldown is now always 3 turns higher than the freeze duration. Damage...

Freeze cooldown is now always 3 turns higher than the freeze duration. Damage increase accordingly so no loss there


git-svn-id: http://svn.net-core.org/repos/t-engine4@3412 51575b47-30f0-44d4-a5cc-537603b46e54
parent 119e0b37
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......@@ -68,13 +68,13 @@ newTalent{
points = 5,
random_ego = "attack",
mana = 14,
cooldown = 5,
cooldown = function(self, t) return 5 + self:getTalentLevelRaw(t) end,
tactical = { ATTACK = 1, DISABLE = 3 },
range = 10,
direct_hit = true,
reflectable = true,
requires_target = true,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 12, 180) end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 12, 180) * (5 + self:getTalentLevelRaw(t)) / 5 end,
action = function(self, t)
local tg = {type="hit", range=self:getTalentRange(t), talent=t}
local x, y = self:getTarget(tg)
......
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