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Commit f94f2ac8 authored by dg's avatar dg
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Talent levelup screen separates next level info more clearly

git-svn-id: http://svn.net-core.org/repos/t-engine4@2674 51575b47-30f0-44d4-a5cc-537603b46e54
parent 71981dc7
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......@@ -245,7 +245,7 @@ function _M:onDrawItem(item)
if self.actor:getTalentLevelRaw(t.id) > 0 then
local req = self.actor:getTalentReqDesc(item.talent, 0)
text:add{"color","WHITE"}
text:add("Current "..what.." level: "..(self.actor:getTalentLevelRaw(t.id)))
text:add({"font", "bold"}, "Current "..what.." level: "..(self.actor:getTalentLevelRaw(t.id)), {"font", "normal"})
text:add(true)
text:merge(req)
text:merge(self.actor:getTalentFullDescription(t))
......@@ -253,7 +253,7 @@ function _M:onDrawItem(item)
if self.actor:getTalentLevelRaw(t.id) < t.points then
local req2 = self.actor:getTalentReqDesc(item.talent, 1)
text:add("Next "..what.." level: "..(self.actor:getTalentLevelRaw(t.id)+1))
text:add(true, true, {"font", "bold"}, "Next "..what.." level: "..(self.actor:getTalentLevelRaw(t.id)+1), {"font", "normal"})
text:add(true)
text:merge(req2)
text:merge(self.actor:getTalentFullDescription(t, 1))
......
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