Skip to content
Snippets Groups Projects
Commit f9482b84 authored by dg's avatar dg
Browse files

Flexible Combat reduced to always 60%

git-svn-id: http://svn.net-core.org/repos/t-engine4@6289 51575b47-30f0-44d4-a5cc-537603b46e54
parent 77d4b741
No related branches found
No related tags found
No related merge requests found
......@@ -217,9 +217,7 @@ function _M:attackTarget(target, damtype, mult, noenergy, force_unharmed)
if self:attr("unharmed_attack_on_hit") then
local v = self:attr("unharmed_attack_on_hit")
self:attr("unharmed_attack_on_hit", -v)
if mean == "weapon" then self:attackTarget(target, nil, 1, true, true)
elseif mean == "unharmed" and rng.percent(60) then self:attackTarget(target, nil, 1, true, true)
end
if mean == "unharmed" and rng.percent(60) then self:attackTarget(target, nil, 1, true, true) end
self:attr("unharmed_attack_on_hit", v)
end
......
......@@ -29,7 +29,7 @@ uberTalent{
self:attr("show_gloves_combat", -1)
end,
info = function(self, t)
return ([[Each time you make a melee attack, you have a 100%% chance to do an additional unarmed strike, if using weapons. This is instead a 60%% chance if you are already fighting unarmed.]])
return ([[Each time you make a melee attack, you have a 60%% chance to do an additional unarmed strike.]])
:format()
end,
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment