ifnot(self:hasEffect(self.EFF_CELERITY)orself:hasEffect(self.EFF_TIME_DILATION))thenifnotsilentthengame.logPlayer(self,"Celerity or Time Dilation must be active to use Haste")endreturnfalseendreturntrue
ifnot(dilationorcelerity)thenifnotsilentthengame.logPlayer(self,"Celerity or Time Dilation must be at full power in order to cast Time Stop.")endreturnfalseendreturntrue