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Commit ec07f8fb authored by dg's avatar dg
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typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@4870 51575b47-30f0-44d4-a5cc-537603b46e54
parent 7a616f80
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......@@ -31,7 +31,7 @@ local function evil(npc, player)
end
end
game:changeLevel(1, "wilderness")
game.log("As you depart the assassin lord says: 'And no not forget, I own you now.'")
game.log("As you depart the assassin lord says: 'And do not forget, I own you now.'")
end
newChat{ id="welcome",
......
......@@ -47,7 +47,7 @@ newTalent{
end,
info = function(self, t)
local duration = t.getDuration(self, t)
return ([[For an instant your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for %d tuns.
return ([[For an instant your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for %d turns.
Duration increases with talent level and chance to succeed with your Dexterity stat.]]):
format(duration)
end,
......
......@@ -51,7 +51,7 @@ function _M:init(actor)
self.vs = Separator.new{dir="vertical", size=self.iw}
self.c_tut = Textzone.new{width=self.iw * 0.6, auto_height=true, no_color_bleed=true, font = self.font, text=[[
Values #00FF00#in bracets ( )#LAST# shows changes made from last character sheet checking.
Values #00FF00#in brackets ( )#LAST# shows changes made from last character sheet checking.
Keyboard: #00FF00#'d'#LAST# to save character dump. #00FF00#TAB key#LAST# to switch between tabs.
Mouse: Hover over stat for info
]]}
......@@ -832,7 +832,7 @@ function _M:drawDialog(kind, actor_to_compare)
s:drawColorStringBlended(self.font, "#LIGHT_BLUE#Effect resistances:", w, h, 255, 255, 255, true) h = h + self.font_h
immune_type = "poison_immune" immune_name = "Poison " if player:attr(immune_type) then text = compare_fields(player, actor_to_compare, function(actor, ...) return util.bound((actor:attr(...) or 0) * 100, 0, 100) end, "%3d%%", "%+.0f%%", 1, false, false, immune_type) self:mouseTooltip(self.TOOLTIP_SPECIFIC_IMMUNE, s:drawColorStringBlended(self.font, ("%s: #00ff00#%s"):format(immune_name, text), w, h, 255, 255, 255, true)) h = h + self.font_h end
immune_type = "disease_immune" immune_name = "Disease " if player:attr(immune_type) then text = compare_fields(player, actor_to_compare, function(actor, ...) return util.bound((actor:attr(...) or 0) * 100, 0, 100) end, "%3d%%", "%+.0f%%", 1, false, false, immune_type) self:mouseTooltip(self.TOOLTIP_SPECIFIC_IMMUNE, s:drawColorStringBlended(self.font, ("%s: #00ff00#%s"):format(immune_name, text), w, h, 255, 255, 255, true)) h = h + self.font_h end
immune_type = "cut_immune" immune_name = "Bleed " if player:attr(immune_type) then text = compare_fields(player, actor_to_compare, function(actor, ...) return util.bound((actor:attr(...) or 0) * 100, 0, 100) end, "%3d%%", "%+.0f%%", 1, false, false, immune_type) self:mouseTooltip(self.TOOLTIP_SPECIFIC_IMMUNE, s:drawColorStringBlended(self.font, ("%s: #00ff00#%s"):format(immune_name, text), w, h, 255, 255, 255, true)) h = h + self.font_h end
......@@ -847,9 +847,9 @@ function _M:drawDialog(kind, actor_to_compare)
immune_type = "stone_immune" immune_name = "Stoning " if player:attr(immune_type) then text = compare_fields(player, actor_to_compare, function(actor, ...) return util.bound((actor:attr(...) or 0) * 100, 0, 100) end, "%3d%%", "%+.0f%%", 1, false, false, immune_type) self:mouseTooltip(self.TOOLTIP_SPECIFIC_IMMUNE, s:drawColorStringBlended(self.font, ("%s: #00ff00#%s"):format(immune_name, text), w, h, 255, 255, 255, true)) h = h + self.font_h end
immune_type = "instakill_immune" immune_name = "Instadeath " if player:attr(immune_type) then text = compare_fields(player, actor_to_compare, function(actor, ...) return util.bound((actor:attr(...) or 0) * 100, 0, 100) end, "%3d%%", "%+.0f%%", 1, false, false, immune_type) self:mouseTooltip(self.TOOLTIP_SPECIFIC_IMMUNE, s:drawColorStringBlended(self.font, ("%s: #00ff00#%s"):format(immune_name, text), w, h, 255, 255, 255, true)) h = h + self.font_h end
immune_type = "teleport_immune" immune_name = "Teleport " if player:attr(immune_type) then text = compare_fields(player, actor_to_compare, function(actor, ...) return util.bound((actor:attr(...) or 0) * 100, 0, 100) end, "%3d%%", "%+.0f%%", 1, false, false, immune_type) self:mouseTooltip(self.TOOLTIP_SPECIFIC_IMMUNE, s:drawColorStringBlended(self.font, ("%s: #00ff00#%s"):format(immune_name, text), w, h, 255, 255, 255, true)) h = h + self.font_h end
immune_type = "negative_status_effect_immune" immune_name = "All " if player:attr(immune_type) then text = compare_fields(player, actor_to_compare, function(actor, ...) return util.bound((actor:attr(...) or 0) * 100, 0, 100) end, "%3d%%", "%+.0f%%", 1, false, false, immune_type) self:mouseTooltip(self.TOOLTIP_SPECIFIC_IMMUNE, s:drawColorStringBlended(self.font, ("%s: #00ff00#%s"):format(immune_name, text), w, h, 255, 255, 255, true)) h = h + self.font_h end
h = 0
w = self.w * 0.75
......
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