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Commit ce245b50 authored by dg's avatar dg
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Fixed Energy Absorption description

git-svn-id: http://svn.net-core.org/repos/t-engine4@6449 51575b47-30f0-44d4-a5cc-537603b46e54
parent f5940611
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......@@ -151,7 +151,7 @@ newTalent{
local talentcount = t.getTalentCount(self, t)
local cooldown = t.getCooldown(self, t)
return ([[You sap the target's energy and add it to your own, placing up to %d random talents on cooldown for %d turns and reducing the cooldown of one of your chronomancy talents currently on cooldown by %d turns per enemy talent effected.
The cooldown adjustment scales with your Paradox.]]):
The number of talents affected scales with your Paradox.]]):
format(talentcount, cooldown, cooldown)
end,
}
......
......@@ -28,7 +28,7 @@ return {
-- all_remembered = true,
-- all_lited = true,
persistent = "zone",
ambient_music = {"Anne_van_Schothorst_-_Passed_Tense.ogg", "weather/dungeon_base.ogg"},
ambient_music = {"Alchemist.ogg", "weather/dungeon_base.ogg"},
min_material_level = 3,
max_material_level = 4,
generator = {
......
......@@ -30,7 +30,7 @@ return {
no_anomalies = true,
zero_gravity = true,
no_autoexplore = true,
ambient_music = "Anne_van_Schothorst_-_Passed_Tense.ogg",
ambient_music = "Alchemist.ogg",
generator = {
map = {
class = "engine.generator.map.Forest",
......
......@@ -30,7 +30,7 @@ return {
persistent = "zone",
color_shown = {0.6, 0.6, 0.6, 1},
color_obscure = {0.6*0.6, 0.6*0.6, 0.6*0.6, 0.6},
ambient_music = {"Anne_van_Schothorst_-_Passed_Tense.ogg","weather/dungeon_base.ogg"},
ambient_music = {"Alchemist.ogg","weather/dungeon_base.ogg"},
min_material_level = 4,
max_material_level = 5,
generator = {
......
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