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Commit c81f0885 authored by dg's avatar dg
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Shock Hands says its daze proc chance

Removed the curse from the last hope graveyard. It was causing untold amounds of bugs which cant be fixed for V1, I'll add it back when they work :)



git-svn-id: http://svn.net-core.org/repos/t-engine4@6270 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8098f098
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......@@ -104,7 +104,7 @@ newTalent{
info = function(self, t)
local icedamage = t.getIceDamage(self, t)
local icedamageinc = t.getIceDamageIncrease(self, t)
return ([[Engulfs your hands (and weapons) in a sheath of lightning, dealing %d lightning damage with a chance to daze per melee attack and increasing all lightning damage dealt by %d%%.
return ([[Engulfs your hands (and weapons) in a sheath of lightning, dealing %d lightning damage with a chance to daze (25%%) per melee attack and increasing all lightning damage dealt by %d%%.
Each hit will also regenerate %0.2f mana.
The effects will increase with your Spellpower.]]):
format(damDesc(self, DamageType.LIGHTNING, icedamage), icedamageinc, self:getTalentLevel(t) / 3)
......
......@@ -84,6 +84,7 @@ return {
make_coffin = function(x, y, g)
local r = rng.range(1, 100)
local fct
--[[
if r <= 10 then
fct = function(self, x, y, who)
local Dialog = require("engine.ui.Dialog")
......@@ -95,7 +96,7 @@ return {
game.log("There is nothing there.")
end
end
elseif r <= 60 then
else]] if r <= 60 then
g.sumomn_npc = game.zone:makeEntity(game.level, "actor", {properties={"undead"}, add_levels=10, random_boss={nb_classes=1, rank=3, ai = "tactical", loot_quantity = 0, no_loot_randart = true}}, nil, true)
fct = function(self, x, y, who)
local x, y = util.findFreeGrid(who.x, who.y, 5, true, {[engine.Map.ACTOR]=true})
......
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