Psi, paradox, and unarmed combat should show up in the vault now
Reduced scaling on Fade from Time and Haste All timed effects now have a subtype Moved many timed effects into more logical types (many rage effects are now mental for instance, burning is physical, etc.), players should double check timed effects to learn the new system Body Reversion now only removes physical effects Timeless and Providence no longer remove saturation effects (since these were moved to other) Fixed Darkest Light no damage bug Starting characters will now have a wild infusion that clears all physical effects rather then just poison (poison is now a physical effect with a poison subtype) git-svn-id: http://svn.net-core.org/repos/t-engine4@4446 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/modules/tome/class/interface/PlayerDumpJSON.lua 14 additions, 0 deletionsgame/modules/tome/class/interface/PlayerDumpJSON.lua
- game/modules/tome/data/talents/celestial/eclipse.lua 1 addition, 0 deletionsgame/modules/tome/data/talents/celestial/eclipse.lua
- game/modules/tome/data/talents/chronomancy/paradox.lua 2 additions, 2 deletionsgame/modules/tome/data/talents/chronomancy/paradox.lua
- game/modules/tome/data/talents/chronomancy/speed-control.lua 1 addition, 1 deletiongame/modules/tome/data/talents/chronomancy/speed-control.lua
- game/modules/tome/data/timed_effects.lua 9 additions, 0 deletionsgame/modules/tome/data/timed_effects.lua
- game/modules/tome/data/timed_effects/magical.lua 70 additions, 96 deletionsgame/modules/tome/data/timed_effects/magical.lua
- game/modules/tome/data/timed_effects/mental.lua 286 additions, 19 deletionsgame/modules/tome/data/timed_effects/mental.lua
- game/modules/tome/data/timed_effects/other.lua 13 additions, 9 deletionsgame/modules/tome/data/timed_effects/other.lua
- game/modules/tome/data/timed_effects/physical.lua 167 additions, 255 deletionsgame/modules/tome/data/timed_effects/physical.lua
- game/modules/tome/dialogs/CharacterSheet.lua 18 additions, 1 deletiongame/modules/tome/dialogs/CharacterSheet.lua
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