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Commit bb4e1419 authored by dg's avatar dg
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plop

git-svn-id: http://svn.net-core.org/repos/t-engine4@1674 51575b47-30f0-44d4-a5cc-537603b46e54
parent 254fa966
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...@@ -191,7 +191,7 @@ load("/data/birth/worlds.lua") ...@@ -191,7 +191,7 @@ load("/data/birth/worlds.lua")
load("/data/birth/races/tutorial.lua") load("/data/birth/races/tutorial.lua")
load("/data/birth/races/human.lua") load("/data/birth/races/human.lua")
load("/data/birth/races/elf.lua") load("/data/birth/races/elf.lua")
load("/data/birth/races/hobbit.lua") load("/data/birth/races/halfling.lua")
load("/data/birth/races/dwarf.lua") load("/data/birth/races/dwarf.lua")
load("/data/birth/races/orc.lua") load("/data/birth/races/orc.lua")
load("/data/birth/races/troll.lua") load("/data/birth/races/troll.lua")
......
...@@ -18,7 +18,7 @@ ...@@ -18,7 +18,7 @@
-- darkgod@te4.org -- darkgod@te4.org
newChat{ id="welcome", newChat{ id="welcome",
text = [[#LIGHT_GREEN#*A hobbit comes forth from his hidding place.*#WHITE# text = [[#LIGHT_GREEN#*A halfling comes forth from his hiding place.*#WHITE#
You killed them all? Are we safe now? Oh please tell me this was a bad dream!]], You killed them all? Are we safe now? Oh please tell me this was a bad dream!]],
answers = { answers = {
{"Be at easy, I have dispatched those monstrosities. Do you know where they came from or what they wanted?", jump="quest"}, {"Be at easy, I have dispatched those monstrosities. Do you know where they came from or what they wanted?", jump="quest"},
......
...@@ -77,7 +77,7 @@ newEntity{ ...@@ -77,7 +77,7 @@ newEntity{
} }
newEntity{ newEntity{
name = "hobbit ", prefix=true, instant_resolve=true, name = "halfling ", prefix=true, instant_resolve=true,
level_range = {30, 50}, level_range = {30, 50},
greater_ego = true, greater_ego = true,
rarity = 24, rarity = 24,
......
...@@ -100,7 +100,7 @@ local possible_types = { ...@@ -100,7 +100,7 @@ local possible_types = {
text = [[Please help me! I am afraid I lost myself in this place, I know there is a recall portal left around there by a friend, but I fought too many battles, I fear I will not make it. Would you help me?]], text = [[Please help me! I am afraid I lost myself in this place, I know there is a recall portal left around there by a friend, but I fought too many battles, I fear I will not make it. Would you help me?]],
actor = { actor = {
name = "%s, the repented thief", name = "%s, the repented thief",
type = "humanoid", subtype = "hobbit", type = "humanoid", subtype = "halfling",
display = "@", color=colors.BLUE, display = "@", color=colors.BLUE,
desc = [[He looks tired and wounded.]], desc = [[He looks tired and wounded.]],
autolevel = "rogue", autolevel = "rogue",
......
...@@ -87,7 +87,7 @@ kill_one = function(self) ...@@ -87,7 +87,7 @@ kill_one = function(self)
if self.kill_count >= self.max_count then if self.kill_count >= self.max_count then
local Chat = require "engine.Chat" local Chat = require "engine.Chat"
local chat = Chat.new("derth-attack-over", {name="Scared hobbit"}, game.player) local chat = Chat.new("derth-attack-over", {name="Scared halfling"}, game.player)
chat:invoke() chat:invoke()
end end
end end
......
...@@ -215,7 +215,7 @@ newTalent{ ...@@ -215,7 +215,7 @@ newTalent{
no_energy = true, no_energy = true,
cooldown = 50, cooldown = 50,
action = function(self, t) action = function(self, t)
self:setEffect(self.EFF_HOBBIT_LUCK, 5, { self:setEffect(self.EFF_HALFLING_LUCK, 5, {
physical=10 + self:getCun() / 2, physical=10 + self:getCun() / 2,
spell=10 + self:getCun() / 2, spell=10 + self:getCun() / 2,
}) })
......
...@@ -498,8 +498,8 @@ newEffect{ ...@@ -498,8 +498,8 @@ newEffect{
} }
newEffect{ newEffect{
name = "HOBBIT_LUCK", name = "HALFLING_LUCK",
desc = "Hobbit's Luck", desc = "Halflings's Luck",
long_desc = function(self, eff) return ("The target luck and cunning combine to grant it %d%% more combat critical chances and %d%% more spell critical chances."):format(eff.physical, eff.spell) end, long_desc = function(self, eff) return ("The target luck and cunning combine to grant it %d%% more combat critical chances and %d%% more spell critical chances."):format(eff.physical, eff.spell) end,
type = "physical", type = "physical",
status = "beneficial", status = "beneficial",
......
...@@ -35,7 +35,7 @@ newEntity{ define_as = "TROLL_BILL", ...@@ -35,7 +35,7 @@ newEntity{ define_as = "TROLL_BILL",
type = "giant", subtype = "troll", unique = true, type = "giant", subtype = "troll", unique = true,
name = "Bill the Stone Troll", name = "Bill the Stone Troll",
display = "T", color=colors.VIOLET, image="npc/troll_bill.png", display = "T", color=colors.VIOLET, image="npc/troll_bill.png",
desc = [[Big, brawny, powerful and with a taste for hobbit. He has friends called Bert and Tom. desc = [[Big, brawny, powerful and with a taste for halfling. He has friends called Bert and Tom.
He is wielding a small tree trunk and towering toward you. He is wielding a small tree trunk and towering toward you.
He should have turned to stone long ago, how could he still walk?!]], He should have turned to stone long ago, how could he still walk?!]],
level_range = {7, 20}, exp_worth = 2, level_range = {7, 20}, exp_worth = 2,
......
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