Skip to content
Snippets Groups Projects
Commit b49373fd authored by dg's avatar dg
Browse files

Levelup screen shows rounded stats

git-svn-id: http://svn.net-core.org/repos/t-engine4@4858 51575b47-30f0-44d4-a5cc-537603b46e54
parent 06973b10
No related branches found
No related tags found
No related merge requests found
......@@ -173,38 +173,38 @@ function _M:generateStatsList()
{name="Strength", color = {(self.actor_dup:getStat(self.actor.STAT_STR, nil, nil, true) == self.actor:getStat(self.actor.STAT_STR, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor_dup:getStat(self.actor.STAT_STR, nil, nil, true) == self.actor:getStat(self.actor.STAT_STR, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor:getStat(self.actor.STAT_STR, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_STR, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_STR) == self.actor:getStat(self.actor.STAT_STR)) and {255, 255, 255} or {255, 215, 0}},
base=self.actor:getStr(nil, nil, true),
val=self.actor:getStr(),
base=math.floor(self.actor:getStr(nil, nil, true)),
val=math.floor(self.actor:getStr()),
stat_id=self.actor.STAT_STR},
{name="Dexterity", color = {(self.actor_dup:getStat(self.actor.STAT_DEX, nil, nil, true) == self.actor:getStat(self.actor.STAT_DEX, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor_dup:getStat(self.actor.STAT_DEX, nil, nil, true) == self.actor:getStat(self.actor.STAT_DEX, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor:getStat(self.actor.STAT_DEX, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_DEX, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_DEX) == self.actor:getStat(self.actor.STAT_DEX)) and {255, 255, 255} or {255, 215, 0}},
base=self.actor:getDex(nil, nil, true),
val=self.actor:getDex(),
base=math.floor(self.actor:getDex(nil, nil, true)),
val=math.floor(self.actor:getDex()),
stat_id=self.actor.STAT_DEX},
{name="Magic", color = {(self.actor_dup:getStat(self.actor.STAT_MAG, nil, nil, true) == self.actor:getStat(self.actor.STAT_MAG, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor_dup:getStat(self.actor.STAT_MAG, nil, nil, true) == self.actor:getStat(self.actor.STAT_MAG, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor:getStat(self.actor.STAT_MAG, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_MAG, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_MAG) == self.actor:getStat(self.actor.STAT_MAG)) and {255, 255, 255} or {255, 215, 0}},
base=self.actor:getMag(nil, nil, true),
val=self.actor:getMag(),
base=math.floor(self.actor:getMag(nil, nil, true)),
val=math.floor(self.actor:getMag()),
stat_id=self.actor.STAT_MAG},
{name="Willpower", color = {(self.actor_dup:getStat(self.actor.STAT_WIL, nil, nil, true) == self.actor:getStat(self.actor.STAT_WIL, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor_dup:getStat(self.actor.STAT_WIL, nil, nil, true) == self.actor:getStat(self.actor.STAT_WIL, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor:getStat(self.actor.STAT_WIL, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_WIL, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_WIL) == self.actor:getStat(self.actor.STAT_WIL)) and {255, 255, 255} or {255, 215, 0}},
base=self.actor:getWil(nil, nil, true),
val=self.actor:getWil(),
base=math.floor(self.actor:getWil(nil, nil, true)),
val=math.floor(self.actor:getWil()),
stat_id=self.actor.STAT_WIL},
{name="Cunning", color = {(self.actor_dup:getStat(self.actor.STAT_CUN, nil, nil, true) == self.actor:getStat(self.actor.STAT_CUN, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor_dup:getStat(self.actor.STAT_CUN, nil, nil, true) == self.actor:getStat(self.actor.STAT_CUN, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor:getStat(self.actor.STAT_CUN, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_CUN, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_CUN) == self.actor:getStat(self.actor.STAT_CUN)) and {255, 255, 255} or {255, 215, 0}},
base=self.actor:getCun(nil, nil, true),
val=self.actor:getCun(),
base=math.floor(self.actor:getCun(nil, nil, true)),
val=math.floor(self.actor:getCun()),
stat_id=self.actor.STAT_CUN},
{name="Constitution", color = {(self.actor_dup:getStat(self.actor.STAT_CON, nil, nil, true) == self.actor:getStat(self.actor.STAT_CON, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor_dup:getStat(self.actor.STAT_CON, nil, nil, true) == self.actor:getStat(self.actor.STAT_CON, nil, nil, true)) and {255, 255, 255} or {255, 215, 0},
(self.actor:getStat(self.actor.STAT_CON, nil, nil, true) - self.actor_dup:getStat(self.actor.STAT_CON, nil, nil, true) + self.actor_dup:getStat(self.actor.STAT_CON) == self.actor:getStat(self.actor.STAT_CON)) and {255, 255, 255} or {255, 215, 0}},
base=self.actor:getCon(nil, nil, true),
val=self.actor:getCon(),
base=math.floor(self.actor:getCon(nil, nil, true)),
val=math.floor(self.actor:getCon()),
stat_id=self.actor.STAT_CON},
}
self.c_list:onSelect(true)
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment