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Swords, axes, maces, staves, daggers, whips, tridents, bows and slings now...
Swords, axes, maces, staves, daggers, whips, tridents, bows and slings now have special "unique" effects when hitting a foe for each attack you have over their defence
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- game/modules/tome/ai/escort.lua 2 additions, 1 deletiongame/modules/tome/ai/escort.lua
- game/modules/tome/class/Object.lua 24 additions, 0 deletionsgame/modules/tome/class/Object.lua
- game/modules/tome/class/interface/Combat.lua 45 additions, 0 deletionsgame/modules/tome/class/interface/Combat.lua
- game/modules/tome/data/damage_types.lua 5 additions, 0 deletionsgame/modules/tome/data/damage_types.lua
- game/modules/tome/data/general/objects/2htridents.lua 1 addition, 1 deletiongame/modules/tome/data/general/objects/2htridents.lua
- game/modules/tome/data/general/objects/bows.lua 1 addition, 1 deletiongame/modules/tome/data/general/objects/bows.lua
- game/modules/tome/data/general/objects/slings.lua 1 addition, 1 deletiongame/modules/tome/data/general/objects/slings.lua
- game/modules/tome/data/general/objects/whips.lua 1 addition, 1 deletiongame/modules/tome/data/general/objects/whips.lua
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