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Commit 9aab931a authored by DarkGod's avatar DarkGod
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i'm so paranoid

parent b5c56bbe
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......@@ -1296,6 +1296,7 @@ end
-- log and collate combat damage for later display with displayDelayedLogDamage
function _M:delayedLogDamage(src, target, dam, desc, crit)
if not target or not src then return end
src = src.__project_source or src -- assign message to indirect damage source if available
local visible, srcSeen, tgtSeen = self:logVisible(src, target)
if visible then -- only log damage the player is aware of
......
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