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Commit 98ebe045 authored by dg's avatar dg
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plop

git-svn-id: http://svn.net-core.org/repos/t-engine4@1658 51575b47-30f0-44d4-a5cc-537603b46e54
parent cf8c6126
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......@@ -50,7 +50,7 @@ newAchievement{
desc = [[Killed Golbug the Destroyer.]],
}
newAchievement{
name = "Race through fire", id = "MOUNT_DOOM_SUCCESS",
name = "Race through fire", id = "CHARRED_SCAR_SUCCESS",
desc = [[Raced through the fires of the Charred Scar to stop the Sorcerers.]],
}
newAchievement{
......
......@@ -20,7 +20,7 @@
defineTile('.', "SAND")
defineTile('#', "PALMTREE")
defineTile('~', "DEEP_WATER")
defineTile('&', "MOUNT_DOOM_PORTAL")
defineTile('&', "CHARRED_SCAR_PORTAL")
defineTile('s', "SAND", nil, "SUN_PALADIN_GUREN")
subGenerator{
......
......@@ -100,7 +100,7 @@ function end_end_combat(self)
end
end
function failed_mount_doom(self, level)
function failed_charred_scar(self, level)
local aeryn = game.zone:makeEntityByName(level, "actor", "FALLEN_SUN_PALADIN_AERYN")
game.zone:addEntity(level, aeryn, "actor", level.default_down.x, level.default_down.y)
game.logPlayer(game.player, "#LIGHT_RED#As you enter the level you hear a familiar voice.")
......
......@@ -125,7 +125,7 @@ newEntity{
open_door = true,
autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_target="mount_doom_target", talent_in=2, },
ai = "dumb_talented_simple", ai_state = { ai_target="charred_scar_target", talent_in=2, },
energy = { mod=1 },
stats = { str=20, dex=8, mag=6, con=16 },
}
......
......@@ -19,23 +19,3 @@
load("/data/general/objects/objects-far-east.lua")
load("/data/general/objects/lore-sunwall.lua")
-- Artifact, droped (and used!) by Bill the Stone Troll
newEntity{ base = "BASE_GREATMAUL",
define_as = "GREATMAUL_BILL_TRUNK",
name = "Bill's Tree Trunk", unique=true,
desc = [[This is a big nasty looking tree trunk that Bill was using as a weapon. It could still serve this purpose, should you be strong enough to wield it!]],
require = { stat = { str=25 }, },
cost = 5,
combat = {
dam = 30,
apr = 7,
physcrit = 1.5,
dammod = {str=1.3},
damrange = 1.7,
},
wielder = {
},
}
......@@ -66,7 +66,7 @@ return {
if level.level == 15 then
local mtdm = game.player:hasQuest("charred-scar")
if not mtdm or mtdm:isCompleted("not-stopped") then
game.player:hasQuest("high-peak"):failed_mount_doom(level)
game.player:hasQuest("high-peak"):failed_charred_scar(level)
end
end
end,
......
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