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Commit 96952f72 authored by dg's avatar dg
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move around display


git-svn-id: http://svn.net-core.org/repos/t-engine4@877 51575b47-30f0-44d4-a5cc-537603b46e54
parent 97508c3d
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......@@ -196,6 +196,8 @@ function _M:drawSelectionList(s, x, y, hskip, list, sel, prop, scroll, max, colo
else lines = {v} end
for j = 1, #lines do
if sel == i then
local sx, sy = self.font:size(lines[j])
-- s:erase(selcolor[1]/3, selcolor[2]/3, selcolor[3]/3, 1, x, y, sx, sy)
s:drawColorStringBlended(self.font, lines[j], x, y, selcolor[1], selcolor[2], selcolor[3])
else
local r, g, b = color[1], color[2], color[3]
......
......@@ -564,9 +564,10 @@ end
function _M:levelup()
self.unused_stats = self.unused_stats + 3 + self:getRankStatAdjust()
if self.level % 5 == 0 then self.unused_talents = self.unused_talents + 1 end
self.unused_talents = self.unused_talents + 1
self.unused_skills = self.unused_skills + 1
if self.level % 5 == 0 then self.unused_talents = self.unused_talents + 1 end
if self.level % 5 == 0 then self.unused_skills = self.unused_skills - 1 end
-- At levels 10, 20 and 30 we gain a new talent type
if self.level == 10 or self.level == 20 or self.level == 30 then
self.unused_talents_types = self.unused_talents_types + 1
......
......@@ -80,7 +80,7 @@ end
function _M:run()
self.flash = LogFlasher.new(0, 0, self.w, 20, nil, nil, nil, {255,255,255}, {0,0,0})
self.logdisplay = LogDisplay.new(0, self.h * 0.8, self.w * 0.5, self.h * 0.2, nil, nil, nil, {255,255,255}, {30,30,30})
self.player_display = PlayerDisplay.new(0, 20, 200, self.h * 0.8 - 20, {30,30,0})
self.player_display = PlayerDisplay.new(0, 220, 200, self.h * 0.8 - 220, {30,30,0})
self.hotkeys_display = HotkeysDisplay.new(nil, self.w * 0.5, self.h * 0.8, self.w * 0.5, self.h * 0.2, {30,30,0})
self.calendar = Calendar.new("/data/calendar_rivendell.lua", "Today is the %s %s of the %s year of the Fourth Age of Middle-earth.\nThe time is %02d:%02d.", 122)
self.tooltip = Tooltip.new(nil, nil, {255,255,255}, {30,30,30})
......@@ -169,7 +169,7 @@ function _M:onResolutionChange()
self:setupDisplayMode()
self.flash:resize(0, 0, self.w, 20)
self.logdisplay:resize(0, self.h * 0.8, self.w * 0.5, self.h * 0.2)
self.player_display:resize(0, 20, 200, self.h * 0.8 - 20)
self.player_display:resize(0, 220, 200, self.h * 0.8 - 220)
self.hotkeys_display:resize(self.w * 0.5, self.h * 0.8, self.w * 0.5, self.h * 0.2)
end
......@@ -342,6 +342,7 @@ function _M:changeLevel(lev, zone)
for uid, e in pairs(self.level.entities) do
self.level.map:addPathString(e:getPathString())
end
self.zone_name_s = nil
self.level.map:redisplay()
end
......@@ -413,6 +414,15 @@ function _M:display()
self.target:display()
end
if not self.zone_name_s then
self.zone_name_s = core.display.drawStringBlendedNewSurface(self.player_display.font, ("%s (%d)"):format(self.zone.name, self.level.level), 0, 255, 255)
end
local znsx, znsy = self.zone_name_s:getSize()
self.zone_name_s:toScreen(
self.level.map.display_x + self.level.map.viewport.width - znsx,
self.level.map.display_y + self.level.map.viewport.height - znsy
)
-- Display a tooltip if available
if self.tooltip_x then self.tooltip:displayAtMap(self.level.map:getMouseTile(self.tooltip_x , self.tooltip_y)) end
......@@ -422,9 +432,9 @@ function _M:display()
end
self.old_tmx, self.old_tmy = tmx, tmy
if self.minimap_mode == 2 then
self.level.map:minimapDisplay(self.w - 200, 20, util.bound(self.player.x - 25, 0, self.level.map.w - 50), util.bound(self.player.y - 25, 0, self.level.map.h - 50), 50, 50, 0.6)
elseif self.minimap_mode == 3 then
self.level.map:minimapDisplay(0, 20, util.bound(self.player.x - 25, 0, self.level.map.w - 50), util.bound(self.player.y - 25, 0, self.level.map.h - 50), 50, 50, 1)
--[[
if self.minimap_mode == 3 then
local mx, my = 0, 0
local mw, mh = math.floor((self.w - 200) / 8), math.floor(self.h * .80 / 8)
......@@ -436,6 +446,7 @@ function _M:display()
self.level.map:minimapDisplay(200, 20, mx, my, mw, mh, 0.9)
end
]]
end
engine.GameTurnBased.display(self)
......
......@@ -51,9 +51,6 @@ function _M:display()
local cur_exp, max_exp = game.player.exp, game.player:getExpChart(game.player.level+1)
local h = 0
self.surface:drawStringBlended(self.font, game.player.name, 0, h, 0, 200, 255) h = h + self.font_h
self.surface:drawStringBlended(self.font, game.player.descriptor.subrace or "", 0, h, 0, 200, 255) h = h + self.font_h
h = h + self.font_h
self.surface:drawColorStringBlended(self.font, "Level: #00ff00#"..game.player.level, 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawColorStringBlended(self.font, ("Exp: #00ff00#%2d%%"):format(100 * cur_exp / max_exp), 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawColorStringBlended(self.font, ("Gold: #00ff00#%0.2f"):format(game.player.money or 0), 0, h, 255, 255, 255) h = h + self.font_h
......@@ -99,21 +96,5 @@ function _M:display()
self.surface:drawColorStringBlended(self.font, ("#7fffd4#Negative:#ffffff#%d/%d"):format(game.player:getNegative(), game.player.max_negative), 0, h, 255, 255, 255) h = h + self.font_h
end
h = h + self.font_h
self.surface:drawColorStringBlended(self.font, ("STR: #00ff00#%3d"):format(game.player:getStr()), 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawColorStringBlended(self.font, ("DEX: #00ff00#%3d"):format(game.player:getDex()), 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawColorStringBlended(self.font, ("MAG: #00ff00#%3d"):format(game.player:getMag()), 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawColorStringBlended(self.font, ("WIL: #00ff00#%3d"):format(game.player:getWil()), 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawColorStringBlended(self.font, ("CUN: #00ff00#%3d"):format(game.player:getCun()), 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawColorStringBlended(self.font, ("CON: #00ff00#%3d"):format(game.player:getCon()), 0, h, 255, 255, 255) h = h + self.font_h
h = h + self.font_h
self.surface:drawStringBlended(self.font, ("Fatigue %3d%%"):format(game.player.fatigue), 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawStringBlended(self.font, ("Armor %3d"):format(game.player:combatArmor()), 0, h, 255, 255, 255) h = h + self.font_h
self.surface:drawStringBlended(self.font, ("Defense %3d"):format(game.player:combatDefense()), 0, h, 255, 255, 255) h = h + self.font_h
if game.zone and game.level then
self.surface:drawStringBlended(self.font, ("%s (%d)"):format(game.zone.name, game.level.level), 0, self.h - self.font_h, 0, 255, 255) h = h + self.font_h
end
return self.surface
end
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