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Commit 9259caf2 authored by DarkGod's avatar DarkGod
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plan for optimization

parent 97cb2741
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......@@ -3093,6 +3093,117 @@ static int display_pause_anims(lua_State *L) {
return 0;
}
/**************************************************************
* Vertex Objects
**************************************************************/
static update_vertex_size(lua_vertexes *vx, int size) {
if (size <= vx->size) return;
vx->size = size;
vx->vertices = realloc(vx->vertices, 2 * sizeof(GLfloat) * size);
vx->colors = realloc(vx->colors, 4 * sizeof(GLfloat) * size);
vx->textures = realloc(vx->textures, 2 * sizeof(GLfloat) * size);
}
static int gl_new_vertex(lua_State *L) {
const char *mode = luaL_checkstring(L, 1);
int size = lua_tonumber(L, 2);
if (!size) size = 4;
lua_vertexes *vx = (lua_vertexes*)lua_newuserdata(L, sizeof(lua_vertexes));
auxiliar_setclass(L, "gl{vertexes}", -1);
vx->size = vx->nb = 0;
vx->vertices = NULL; vx->colors = NULL; vx->textures = NULL;
update_vertex_size(vx, size);
if (!strcmp(mode, "line")) {
vx->mode = GL_LINE;
} else {
vx->mode = GL_QUADS;
}
return 1;
}
static int gl_free_vertex(lua_State *L) {
lua_vertexes *vx = (lua_vertexes*)auxiliar_checkclass(L, "gl{vertexes}", 1);
if (vx->size > 0) {
free(vx->vertices);
free(vx->colors);
free(vx->textures);
}
lua_pushnumber(L, 1);
return 1;
}
static int gl_vertex_add(lua_State *L) {
lua_vertexes *vx = (lua_vertexes*)auxiliar_checkclass(L, "gl{vertexes}", 1);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float u = luaL_checknumber(L, 4);
float v = luaL_checknumber(L, 5);
float r = luaL_checknumber(L, 6);
float g = luaL_checknumber(L, 7);
float b = luaL_checknumber(L, 8);
float a = luaL_checknumber(L, 9);
if (vx->nb + 1 > vx->size) update_vertex_size(vx, vx->nb + 1);
vx->vertices[vx->nb * 2 + 0] = x;
vx->vertices[vx->nb * 2 + 1] = y;
vx->textures[vx->nb * 2 + 0] = u;
vx->textures[vx->nb * 2 + 1] = v;
vx->colors[vx->nb * 4 + 0] = r;
vx->colors[vx->nb * 4 + 1] = g;
vx->colors[vx->nb * 4 + 2] = b;
vx->colors[vx->nb * 4 + 3] = a;
vx->nb++;
return 0;
}
static int gl_vertex_toscreen(lua_State *L) {
lua_vertexes *vx = (lua_vertexes*)auxiliar_checkclass(L, "gl{vertexes}", 1);
if (!vx->nb) return;
int x = luaL_checknumber(L, 2);
int y = luaL_checknumber(L, 3);
if (lua_isuserdata(L, 4))
{
GLuint *t = (GLuint*)auxiliar_checkclass(L, "gl{texture}", 4);
tglBindTexture(GL_TEXTURE_2D, *t);
}
else if (lua_toboolean(L, 4))
{
// Do nothing, we keep the currently bound texture
}
else
{
tglBindTexture(GL_TEXTURE_2D, gl_tex_white);
}
float r = 1, g = 1, b = 1, a = 1;
if (lua_isnumber(L, 5)) {
r = luaL_checknumber(L, 5);
g = luaL_checknumber(L, 5);
b = luaL_checknumber(L, 5);
a = luaL_checknumber(L, 5);
}
tglColor4f(r, g, b, a);
glTranslatef(x, y, 0);
glVertexPointer(2, GL_FLOAT, 0, vx->vertices);
glColorPointer(4, GL_FLOAT, 0, vx->colors);
glTexCoordPointer(2, GL_FLOAT, 0, vx->textures);
glDrawArrays(vx->mode, 0, vx->nb);
glTranslatef(-x, -y, 0);
return 0;
}
static const struct luaL_Reg displaylib[] =
{
{"setTextBlended", set_text_aa},
......@@ -3104,6 +3215,7 @@ static const struct luaL_Reg displaylib[] =
{"newSurface", sdl_new_surface},
{"newTile", sdl_new_tile},
{"newFBO", gl_new_fbo},
{"newVO", gl_new_vertex},
{"fboSupportsTransparency", gl_fbo_supports_transparency},
{"newQuadratic", gl_new_quadratic},
{"drawQuad", gl_draw_quad},
......@@ -3157,6 +3269,14 @@ static const struct luaL_Reg sdl_surface_reg[] =
{NULL, NULL},
};
static const struct luaL_Reg gl_vertexes_reg[] =
{
{"__gc", gl_free_vertex},
{"addPoint", gl_vertex_add},
{"toScreen", gl_vertex_toscreen},
{NULL, NULL},
};
static const struct luaL_Reg sdl_texture_reg[] =
{
{"__gc", sdl_free_texture},
......@@ -3680,6 +3800,7 @@ int luaopen_core(lua_State *L)
auxiliar_newclass(L, "gl{texture}", sdl_texture_reg);
auxiliar_newclass(L, "gl{fbo}", gl_fbo_reg);
auxiliar_newclass(L, "gl{quadratic}", gl_quadratic_reg);
auxiliar_newclass(L, "gl{vertexes}", gl_vertexes_reg);
auxiliar_newclass(L, "sdl{surface}", sdl_surface_reg);
auxiliar_newclass(L, "sdl{font}", sdl_font_reg);
luaL_openlib(L, "core.display", displaylib, 0);
......
/*
TE4 - T-Engine 4
Copyright (C) 2009 - 2015 Nicolas Casalini
TE4 - T-Engine 4
Copyright (C) 2009 - 2015 Nicolas Casalini
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Nicolas Casalini "DarkGod"
darkgod@te4.org
Nicolas Casalini "DarkGod"
darkgod@te4.org
*/
#ifndef _CORELUA_H_
#define _CORELUA_H_
......@@ -25,11 +25,20 @@
typedef struct
{
GLuint fbo;
GLuint texture;
int w, h;
GLuint fbo;
GLuint texture;
int w, h;
} lua_fbo;
typedef struct
{
GLuint mode;
int nb, size;
GLfloat *vertices;
GLfloat *colors;
GLfloat *textures;
} lua_vertexes;
extern int luaopen_core(lua_State *L);
extern int init_blank_surface();
......
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