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Avoid avoidable ambush immediately after new target is attained when autoexploring
Explore more efficiently by inferring likely wall tiles when autoexploring If autoexplore is stopped on the way to an exit (such as by a trap), then it will still go that target when AE is initiated again When autoexploring don't go to items that the player dropped git-svn-id: http://svn.net-core.org/repos/t-engine4@4720 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/modules/tome/class/Actor.lua 2 additions, 0 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/Player.lua 4 additions, 0 deletionsgame/modules/tome/class/Player.lua
- game/modules/tome/class/interface/PlayerExplore.lua 476 additions, 58 deletionsgame/modules/tome/class/interface/PlayerExplore.lua
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