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Commit 892ab3d7 authored by DarkGod's avatar DarkGod
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more conclace vault decorations

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game/modules/tome/data/gfx/shockbolt/terrain/ruins/floor_128_01.png

17 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/floor_128_02.png

11.5 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/floor_128_03.png

19.2 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_01.png

12.6 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_02.png

12.5 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_03.png

12.7 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_04.png

12.3 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_05.png

12.8 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_06.png

12.4 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_07.png

12.3 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_08.png

12.6 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_09.png

12.8 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_10.png

12.3 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_11.png

12.5 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_12.png

12.7 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_13.png

12.9 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_14.png

12.9 KiB

game/modules/tome/data/gfx/shockbolt/terrain/ruins/wall_15.png

12.6 KiB

game/modules/tome/data/gfx/talents/exotic_weapons_mastery.png

1.92 KiB | W: | H:

game/modules/tome/data/gfx/talents/exotic_weapons_mastery.png

6.5 KiB | W: | H:

game/modules/tome/data/gfx/talents/exotic_weapons_mastery.png
game/modules/tome/data/gfx/talents/exotic_weapons_mastery.png
game/modules/tome/data/gfx/talents/exotic_weapons_mastery.png
game/modules/tome/data/gfx/talents/exotic_weapons_mastery.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -20,3 +20,41 @@
load("/data/general/grids/basic.lua")
load("/data/general/grids/forest.lua")
load("/data/general/grids/water.lua")
newEntity{
define_as = "WALL",
type = "wall", subtype = "floor",
name = "wall", image = "terrain/granite_wall1.png",
display = '#', color_r=255, color_g=255, color_b=255, back_color=colors.GREY,
z = 3,
nice_tiler = { method="wall3d", inner={"WALL", 100, 1, 5}, north={"WALL_NORTH", 100, 1, 5}, south={"WALL_SOUTH", 10, 1, 15}, north_south="WALL_NORTH_SOUTH", small_pillar="WALL_SMALL_PILLAR", pillar_2="WALL_PILLAR_2", pillar_8={"WALL_PILLAR_8", 100, 1, 5}, pillar_4="WALL_PILLAR_4", pillar_6="WALL_PILLAR_6" },
always_remember = true,
does_block_move = true,
can_pass = {pass_wall=1},
block_sight = true,
air_level = -20,
dig = "FLOOR",
}
for i = 1, 5 do
newEntity{ base = "WALL", define_as = "WALL"..i, image = "terrain/granite_wall1_"..i..".png", z = 3}
newEntity{ base = "WALL", define_as = "WALL_NORTH"..i, image = "terrain/granite_wall1_"..i..".png", z = 3, add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_8"..i, image = "terrain/granite_wall1_"..i..".png", z = 3, add_displays = {class.new{image="terrain/granite_wall_pillar_8.png", z=18, display_y=-1}}}
end
newEntity{ base = "WALL", define_as = "WALL_NORTH_SOUTH", image = "terrain/granite_wall2.png", z = 3, add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_SOUTH", image = "terrain/granite_wall2.png", z = 3}
for i = 1, 15 do newEntity{ base = "WALL", define_as = "WALL_SOUTH"..i, image = ("terrain/ruins/wall_%02d.png"):format(i), z = 3} end
newEntity{ base = "WALL", define_as = "WALL_SMALL_PILLAR", image = "terrain/marble_floor.png", z=1, add_displays = {class.new{image="terrain/granite_wall_pillar_small.png",z=3}, class.new{image="terrain/granite_wall_pillar_small_top.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_6", image = "terrain/marble_floor.png", z=1, add_displays = {class.new{image="terrain/granite_wall_pillar_3.png",z=3}, class.new{image="terrain/granite_wall_pillar_9.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_4", image = "terrain/marble_floor.png", z=1, add_displays = {class.new{image="terrain/granite_wall_pillar_1.png",z=3}, class.new{image="terrain/granite_wall_pillar_7.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_2", image = "terrain/marble_floor.png", z=1, add_displays = {class.new{image="terrain/granite_wall_pillar_2.png",z=3}}}
newEntity { base = "FLOOR", define_as = "RUNE_FLOOR1",
add_displays = {class.new{z=3, image="terrain/ruins/floor_128_01.png", display_y = -0.5, display_x = -0.5, display_w=2, display_h=2}},
}
newEntity { base = "FLOOR", define_as = "RUNE_FLOOR2",
add_displays = {class.new{z=3, image="terrain/ruins/floor_128_02.png", display_y = -0.5, display_x = -0.5, display_w=2, display_h=2}},
}
newEntity { base = "FLOOR", define_as = "RUNE_FLOOR3",
add_displays = {class.new{z=3, image="terrain/ruins/floor_128_03.png", display_y = -0.5, display_x = -0.5, display_w=2, display_h=2}},
}
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