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Commit 8806b539 authored by dg's avatar dg
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Teleport is now allowed again on the endboss fight but controlled phase door...

Teleport is now allowed again on the endboss fight but controlled phase door will have somewhat higher chance of fizzling


git-svn-id: http://svn.net-core.org/repos/t-engine4@3012 51575b47-30f0-44d4-a5cc-537603b46e54
parent c6f6c590
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......@@ -17,27 +17,29 @@
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
setStatusAll{control_teleport_fizzle=30}
defineTile('<', "UP")
defineTile(',', "FLOOR")
defineTile('.', "FLOOR", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('.', "FLOOR", nil, nil, nil, {lite=true})
defineTile('#', "WALL", nil, nil, nil, {lite=true})
defineTile('*', "HARDWALL", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('*', "HARDWALL", nil, nil, nil, {lite=true})
-- Portals
defineTile('&', "FAR_EAST_PORTAL", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('"', "WEST_PORTAL", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('V', "VOID_PORTAL", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('!', "CFAR_EAST_PORTAL", nil, nil, nil, {lite=true, no_teleport=true})
defineTile("'", "CWEST_PORTAL", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('v', "CVOID_PORTAL", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('d', "ORB_DESTRUCTION", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('D', "ORB_DRAGON", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('E', "ORB_ELEMENTS", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('U', "ORB_UNDEATH", nil, nil, nil, {lite=true, no_teleport=true})
defineTile('&', "FAR_EAST_PORTAL", nil, nil, nil, {lite=true})
defineTile('"', "WEST_PORTAL", nil, nil, nil, {lite=true})
defineTile('V', "VOID_PORTAL", nil, nil, nil, {lite=true})
defineTile('!', "CFAR_EAST_PORTAL", nil, nil, nil, {lite=true})
defineTile("'", "CWEST_PORTAL", nil, nil, nil, {lite=true})
defineTile('v', "CVOID_PORTAL", nil, nil, nil, {lite=true})
defineTile('d', "ORB_DESTRUCTION", nil, nil, nil, {lite=true})
defineTile('D', "ORB_DRAGON", nil, nil, nil, {lite=true})
defineTile('E', "ORB_ELEMENTS", nil, nil, nil, {lite=true})
defineTile('U', "ORB_UNDEATH", nil, nil, nil, {lite=true})
-- Bosses
defineTile('A', "FLOOR", nil, "ELANDAR", nil, {lite=true, no_teleport=true})
defineTile('P', "FLOOR", nil, "ARGONIEL", nil, {lite=true, no_teleport=true})
defineTile('A', "FLOOR", nil, "ELANDAR", nil, {lite=true})
defineTile('P', "FLOOR", nil, "ARGONIEL", nil, {lite=true})
addSpot({16, 4}, "portal", "demon")
addSpot({33, 4}, "portal", "dragon")
......
......@@ -302,7 +302,7 @@ newInscription{
-- Check LOS
local rad = 3
if not self:hasLOS(x, y) and rng.percent(35) then
if not self:hasLOS(x, y) and rng.percent(35 + (game.level.map.attrs(self.x, self.y, "control_teleport_fizzle") or 0)) then
game.logPlayer(self, "The targetted phase door fizzles and works randomly!")
x, y = self.x, self.y
rad = tg.range
......
......@@ -67,7 +67,7 @@ newTalent{
rad = radius
-- Check LOS
if not self:hasLOS(x, y) and rng.percent(35) then
if not self:hasLOS(x, y) and rng.percent(35 + (game.level.map.attrs(self.x, self.y, "control_teleport_fizzle") or 0)) then
game.logPlayer(self, "The targetted phase door fizzles and works randomly!")
x, y = self.x, self.y
rad = t.getRange(self, t)
......
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