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Commit 828e493a authored by dg's avatar dg
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Base vision radius of NPCs reduced to 10, liek the player

git-svn-id: http://svn.net-core.org/repos/t-engine4@3330 51575b47-30f0-44d4-a5cc-537603b46e54
parent f22554c6
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with 22 additions and 22 deletions
......@@ -33,7 +33,7 @@ newEntity{
energy = { mod=1 },
combat_armor = 1, combat_def = 1,
combat = { dam=resolvers.levelup(resolvers.rngavg(5,5), 1, 1), atk=15, apr=7, dammod={str=0.6} },
infravision = 20,
infravision = 10,
max_life = resolvers.rngavg(10,20),
rank = 1,
size_category = 1,
......@@ -123,7 +123,7 @@ newEntity{ base = "BASE_NPC_ANT",
on_melee_hit = {[DamageType.ICE]=5},
on_die = function(self, who)
local part = "FROST_ANT_STINGER"
if game.player:hasQuest("brotherhood-of-alchemists") then
if game.player:hasQuest("brotherhood-of-alchemists") then
game.player:hasQuest("brotherhood-of-alchemists"):need_part(who, part, self)
end
end,
......
......@@ -32,7 +32,7 @@ newEntity{
combat_armor = 1, combat_def = 1,
combat = { dam=resolvers.levelup(resolvers.mbonus(36, 10), 1, 1), atk=15, apr=7, dammod={str=0.6} },
max_life = resolvers.rngavg(10,20), life_rating = 6,
infravision = 20,
infravision = 10,
rank = 1,
size_category = 2,
can_breath={water=1},
......
......@@ -33,7 +33,7 @@ newEntity{
combat_armor = 1, combat_def = 1,
combat = { dam=resolvers.levelup(resolvers.mbonus(46, 20), 1, 1), atk=15, apr=7, dammod={str=0.7} },
max_life = resolvers.rngavg(100,120),
infravision = 20,
infravision = 10,
demon = 1,
open_door = true,
rank = 2,
......
......@@ -33,7 +33,7 @@ newEntity{
ai = "dumb_talented_simple", ai_state = { ai_move="move_dmap", talent_in=5, },
global_speed = 0.9,
stats = { str=18, dex=13, mag=5, con=15 },
infravision = 20,
infravision = 10,
rank = 2,
size_category = 4,
......
......@@ -33,7 +33,7 @@ newEntity{
global_speed = 1.2,
combat_armor = 1, combat_def = 5,
combat = { dam=5, atk=15, apr=7, dammod={str=0.6} },
infravision = 20,
infravision = 10,
max_life = resolvers.rngavg(10,20),
rank = 1,
size_category = 1,
......
......@@ -29,7 +29,7 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
infravision = 20,
infravision = 10,
life_rating = 12,
max_stamina = 90,
rank = 2,
......
......@@ -30,7 +30,7 @@ newEntity{
max_stamina = 150,
rank = 1,
size_category = 2,
infravision = 20,
infravision = 10,
autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_move="move_dmap", talent_in=2, },
......
......@@ -27,7 +27,7 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.drops{chance=100, nb=1, {type="money"} },
infravision = 20,
infravision = 10,
life_rating = 15,
rank = 2,
size_category = 5,
......
......@@ -28,7 +28,7 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
resolvers.drops{chance=30, nb=1, {type="gem"} },
infravision = 20,
infravision = 10,
life_rating = 20,
rank = 2,
......
......@@ -15,7 +15,7 @@ newEntity{
max_life = resolvers.rngavg(12,34),
stats = { str=1, dex=5, mag=20, con=1 },
global_speed = 0.7,
infravision = 20,
infravision = 10,
combat_def = 1,
never_move = 1,
blind_immune = 1,
......@@ -47,7 +47,7 @@ newEntity{ name = "wisp",
max_life = 10,
body = { INVEN = 1, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
no_drops = true, open_door = false,
infravision = 20,
infravision = 10,
rarity = false,
lite = 4,
life_rating = 1, rank = 1, size_category = 1,
......
......@@ -32,7 +32,7 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
resolvers.drops{chance=20, nb=1, {} },
resolvers.drops{chance=10, nb=1, {type="money"} },
infravision = 20,
infravision = 10,
lite = 1,
life_rating = 11,
......
......@@ -32,7 +32,7 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
resolvers.drops{chance=20, nb=1, {} },
resolvers.drops{chance=10, nb=1, {type="money"} },
infravision = 20,
infravision = 10,
lite = 1,
life_rating = 15,
......
......@@ -30,7 +30,7 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
lite = 1,
infravision = 20,
infravision = 10,
life_rating = 8,
rank = 2,
size_category = 3,
......
......@@ -27,7 +27,7 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.drops{chance=100, nb=1, {type="money"} },
infravision = 20,
infravision = 10,
life_rating = 15,
rank = 2,
size_category = 5,
......
......@@ -33,7 +33,7 @@ newEntity{
stats = { str=14, dex=18, mag=20, con=12 },
rank = 2,
size_category = 3,
infravision = 20,
infravision = 10,
can_pass = {pass_wall=70},
resists = {all = 35, [DamageType.LIGHT] = -70, [DamageType.DARKNESS] = 65},
......
......@@ -33,7 +33,7 @@ newEntity{
stats = { str=14, dex=12, mag=10, con=12 },
rank = 2,
size_category = 3,
infravision = 20,
infravision = 10,
resolvers.racial(),
resolvers.tmasteries{ ["technique/other"]=1, },
......
......@@ -29,7 +29,7 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
infravision = 20,
infravision = 10,
life_rating = 8,
rank = 2,
size_category = 3,
......
......@@ -32,7 +32,7 @@ newEntity{
combat = { atk=2, dammod={str=0.6} },
-- max_life = resolvers.rngavg(30, 50),
stats = { str=16, con=16 },
infravision = 20,
infravision = 10,
rank = 2,
size_category = 3,
......
......@@ -33,7 +33,7 @@ newEntity{
stats = { str=22, dex=20, wil=15, con=15 },
combat_armor = 0, combat_def = 0,
combat = { dam=5, atk=15, apr=7, dammod={str=0.6} },
infravision = 20,
infravision = 10,
max_life = resolvers.rngavg(10,20),
rank = 2,
size_category = 3,
......
......@@ -25,7 +25,7 @@ newEntity{
display = "p", color=colors.UMBER,
level_range = {1, nil},
infravision = 20,
infravision = 10,
lite = 1,
life_rating = 10,
......
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