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Commit 8072d016 authored by dg's avatar dg
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Fixed Martyrdom

git-svn-id: http://svn.net-core.org/repos/t-engine4@2054 51575b47-30f0-44d4-a5cc-537603b46e54
parent 1d4daa29
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......@@ -18,7 +18,7 @@
-- darkgod@te4.org
-- The basic stuff used to damage a grid
setDefaultProjector(function(src, x, y, type, dam, no_martyr)
setDefaultProjector(function(src, x, y, type, dam, tmp, no_martyr)
local target = game.level.map(x, y, Map.ACTOR)
if target then
local rsrc = src.resolveSource and src:resolveSource() or src
......@@ -108,7 +108,7 @@ setDefaultProjector(function(src, x, y, type, dam, no_martyr)
end
if src.attr and src:attr("martyrdom") and not no_martyr then
DamageType.defaultProjector(target, src.x, src.y, type, dam * src.martyrdom / 100, true)
DamageType.defaultProjector(target, src.x, src.y, type, dam * src.martyrdom / 100, tmp, true)
end
if target.knowTalent and target:knowTalent(target.T_RESOLVE) then local t = target:getTalentFromId(target.T_RESOLVE) t.on_absorb(target, t, type, dam) end
......
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