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Commit 7d5400fb authored by dg's avatar dg
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Lure time increases with talent level

git-svn-id: http://svn.net-core.org/repos/t-engine4@4396 51575b47-30f0-44d4-a5cc-537603b46e54
parent 81014e86
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......@@ -122,7 +122,7 @@ newTalent{
},
summoner = self, summoner_gain_exp=true,
summon_time = 5,
summon_time = 4 + self:getTalentLevelRaw(t),
}
if self:getTalentLevel(t) >= 5 then
m.on_die = function(self, src)
......@@ -142,9 +142,9 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Project a noisy lure that attracts all creatures in a radius %d to it.
return ([[Project a noisy lure for %d turns that attracts all creatures in a radius %d to it.
At level 5, when the lure is destroyed it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
This can be used while stealthed.]]):format(3 + self:getTalentLevelRaw(t))
This can be used while stealthed.]]):format(4 + self:getTalentLevelRaw(t), 3 + self:getTalentLevelRaw(t))
end,
}
newTalent{
......
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