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Commit 7bac0e6b authored by dg's avatar dg
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Rework some racial descriptions

Rain in the old forest should feel much more like rain now


git-svn-id: http://svn.net-core.org/repos/t-engine4@3141 51575b47-30f0-44d4-a5cc-537603b46e54
parent 12137bd1
Branches newphantasm
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......@@ -26,6 +26,7 @@ newBirthDescriptor{
desc = {
"Dwarves are a secretive people, hailing from their underground home of the Iron Throne.",
"They are a sturdy race and are known for their masterwork, yet they are not well loved, having left other races to fend for themselves in past conflicts.",
"All dwarves are united under the Empire and their love of money.",
},
descriptor_choices =
{
......
......@@ -24,9 +24,10 @@ newBirthDescriptor{
type = "race",
name = "Elf",
desc = {
"The second race to awaken, thousands of years after the Sher'Tul.",
"Elves are split into three subraces, of which only two remain in the current age.",
"They are tolerated by most races but not usually well liked, due to their role in the Spellblaze.",
"The elven races are usually named as a whole 'elves', but this is incorrect.",
"Elves are split into three separate races - albeit related - of which only two remain in the current age.",
"Elves usualy live about one thousand year, except for the shaloren who magically sustain themselves forever.",
"Their view of the world varies wildly between the different elven races.",
},
descriptor_choices =
{
......@@ -59,7 +60,7 @@ newBirthDescriptor
name = "Shalore",
desc = {
"Shaloren Elves have close ties with the magic of the world, and produced in the past many great mages.",
"Yet they remain quiet and try to prevent the teaching of magic to their people, for fear of another Spellblaze.",
"Yet they remain quiet and try to hide their magic to the world, for they remember too well the Spellblaze - and the spellhunt that followed.",
"They possess the #GOLD#Grace of the Eternals#WHITE# talent which allows them a boost of speed every once in a while.",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * -2 Strength, +1 Dexterity, +0 Constitution",
......@@ -92,7 +93,7 @@ newBirthDescriptor
desc = {
"Thaloren elves have spent most of the ages hidden within their forests, seldom leaving them.",
"The ages of the world passed by and yet they remained unchanged.",
"Their affinity for nature and their reclusion have made them great protectors of the natural order, often opposing their Shaloren brothers.",
"Their affinity for nature and their reclusion have made them great protectors of the natural order, often opposing their Shaloren cousins.",
"They possess the #GOLD#Wrath of the Eternals#WHITE# talent, which allows them a boost to the damage both inflicted and resisted once in a while.",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +2 Strength, +3 Dexterity, +1 Constitution",
......
......@@ -25,7 +25,7 @@ newBirthDescriptor{
name = "Halfling",
desc = {
"Halflings are a race of very short stature, rarely exceeding four feet in height.",
"Most of them are happy to live a quiet life of farming and gardening, yet they are not to be taken lightly.",
"They are as humans in that they can do just about anything they set their mind to, yet they excel at ordering and studying things.",
"Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.",
"Halflings are agile, lucky, and resilient but lacking in strength.",
},
......@@ -62,7 +62,7 @@ newBirthDescriptor
name = "Halfling",
desc = {
"Halflings are a race of very short stature, rarely exceeding four feet in height.",
"Most of them are happy to live a quiet life of farming and gardening, yet they are not to be taken lightly.",
"They are as humans in that they can do just about anything they set their mind to, yet they excel at ordering and studying things.",
"Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.",
"They possess the #GOLD#Luck of the Little Folk#WHITE# which allows them to increase their critical strike chance for a few turns.",
"#GOLD#Stat modifiers:",
......
......@@ -22,8 +22,10 @@ dir = math.rad(110)
return { generator = function()
local x, y = rng.range(-width/2, width), rng.range(-height/2, height)
local vel = rng.float(60, 120)
local dir = dir + math.rad(rng.float(-7, 7))
return {
trail = 1,
life = 30,
size = rng.float(3, 6), sizev = 0, sizea = 0,
......@@ -42,7 +44,7 @@ function(self)
if first then
self.ps:emit(700)
else
self.ps:emit(1)
self.ps:emit(2)
end
first = false
end,
......
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