Skip to content
Snippets Groups Projects
Commit 776f1f68 authored by dg's avatar dg
Browse files

Sling talents correctly show that they do take a turn to use

git-svn-id: http://svn.net-core.org/repos/t-engine4@2263 51575b47-30f0-44d4-a5cc-537603b46e54
parent 4f9532a7
No related branches found
No related tags found
No related merge requests found
......@@ -31,7 +31,7 @@ newTalent{
newTalent{
name = "Eye Shot",
type = {"technique/archery-sling", 2},
no_energy = true,
no_energy = "fake",
points = 5,
cooldown = 8,
stamina = 15,
......@@ -56,7 +56,7 @@ newTalent{
info = function(self, t)
return ([[You fire a shot into your target's eyes, blinding it for %d turns and doing %d%% damage.
Blind chance increase with your Dexterity stat.]])
:format(2 + self:getTalentLevelRaw(t),
:format(2 + self:getTalentLevelRaw(t),
100 * self:combatTalentWeaponDamage(t, 1, 1.5))
end,
}
......@@ -64,7 +64,7 @@ newTalent{
newTalent{
name = "Inertial Shot",
type = {"technique/archery-sling", 3},
no_energy = true,
no_energy = "fake",
points = 5,
cooldown = 8,
stamina = 15,
......@@ -96,7 +96,7 @@ newTalent{
newTalent{
name = "Multishot",
type = {"technique/archery-sling", 4},
no_energy = true,
no_energy = "fake",
points = 5,
cooldown = 12,
stamina = 35,
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment