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Commit 692dff8c authored by dg's avatar dg
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Buffed Absorb Life

git-svn-id: http://svn.net-core.org/repos/t-engine4@5969 51575b47-30f0-44d4-a5cc-537603b46e54
parent 656c390e
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......@@ -115,15 +115,15 @@ newTalent{
mode = "sustained",
require = corrs_req3,
points = 5,
sustain_vim = 30,
sustain_vim = 5,
cooldown = 30,
range = 10,
tactical = { BUFF = 2 },
activate = function(self, t)
game:playSoundNear(self, "talents/spell_generic2")
local ret = {
vim_regen = self:addTemporaryValue("vim_regen", -1),
vim_on_death = self:addTemporaryValue("vim_on_death", math.ceil(self:getTalentLevel(t))),
vim_regen = self:addTemporaryValue("vim_regen", -0.5),
vim_on_death = self:addTemporaryValue("vim_on_death", math.ceil(4+self:getTalentLevel(t)*2)),
}
return ret
end,
......@@ -135,7 +135,7 @@ newTalent{
info = function(self, t)
return ([[Absorbs the life force of your foes as you kill them.
As long as this talent is active vim will decrease by one per turn and increase by %d for each kill of a non-undead creature (in addition to natural increase based on Willpower).]]):
format(math.ceil(self:getTalentLevel(t)))
format(4+math.ceil(self:getTalentLevel(t)*2))
end,
}
......
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