Bloodbath now correctly resets its duration when a new crit happens, instead...
Bloodbath now correctly resets its duration when a new crit happens, instead of decreasing and re-increasing the total life git-svn-id: http://svn.net-core.org/repos/t-engine4@3019 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/modules/tome/class/Actor.lua 6 additions, 0 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/data/talents/misc/races.lua 127 additions, 2 deletionsgame/modules/tome/data/talents/misc/races.lua
- game/modules/tome/data/timed_effects.lua 12 additions, 0 deletionsgame/modules/tome/data/timed_effects.lua
- ideas/races.ods 0 additions, 0 deletionsideas/races.ods
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