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Commit 6298dd25 authored by dg's avatar dg
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Improved higher undead chances on Minions Mastery

git-svn-id: http://svn.net-core.org/repos/t-engine4@5195 51575b47-30f0-44d4-a5cc-537603b46e54
parent ddf95751
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......@@ -428,6 +428,7 @@ local minions_list = {
see_invisible = 5,
undead = 1,
name = "master vampire", color=colors.GREEN, image = "npc/master_vampire.png",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/master_vampire.png", display_h=2, display_y=-1}}},
desc=[[It is a humanoid form dressed in robes. Power emanates from its chilling frame.]],
max_life = resolvers.rngavg(80,90),
combat_armor = 10, combat_def = 8,
......@@ -567,6 +568,7 @@ local minions_list = {
resolvers.sustains_at_birth(),
name = "lich", color=colors.DARK_BLUE,
desc=[[Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.]],
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_lich_lich.png", display_h=2, display_y=-1}}},
level_range = {1, nil}, exp_worth = 0,
rarity = 20,
max_life = resolvers.rngavg(70,80),
......@@ -602,17 +604,17 @@ local minions_list = {
function getAdvancedMinionChances(self)
local cl = math.floor(self:getTalentLevel(self.T_MINION_MASTERY))
if cl <= 1 then
return { vampire=2, m_vampire=0, g_wight=0, b_wight=0, dread=0, lich=0 }
return { vampire=4, m_vampire=0, g_wight=0, b_wight=0, dread=0, lich=0 }
elseif cl == 2 then
return { vampire=2, m_vampire=1, g_wight=0, b_wight=0, dread=1, lich=0 }
return { vampire=4, m_vampire=2, g_wight=0, b_wight=0, dread=2, lich=0 }
elseif cl == 3 then
return { vampire=3, m_vampire=1, g_wight=1, b_wight=0, dread=1, lich=0 }
return { vampire=6, m_vampire=2, g_wight=2, b_wight=0, dread=2, lich=0 }
elseif cl == 4 then
return { vampire=3, m_vampire=2, g_wight=1, b_wight=1, dread=2, lich=1 }
return { vampire=6, m_vampire=4, g_wight=2, b_wight=2, dread=4, lich=2 }
elseif cl == 5 then
return { vampire=3, m_vampire=2, g_wight=2, b_wight=1, dread=2, lich=1 }
return { vampire=6, m_vampire=4, g_wight=4, b_wight=2, dread=4, lich=2 }
elseif cl >= 6 then
return { vampire=2, m_vampire=2, g_wight=2, b_wight=2, dread=3, lich=2 }
return { vampire=4, m_vampire=4, g_wight=4, b_wight=4, dread=6, lich=4 }
end
end
......
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