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Commit 6069e739 authored by dg's avatar dg
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The appearance of the fortress shadow can be changed to something more .....

The appearance of the fortress shadow can be changed to something more .. appealing to all tastes for 60 energy once the rod of recall has been bound to the fortress


git-svn-id: http://svn.net-core.org/repos/t-engine4@5878 51575b47-30f0-44d4-a5cc-537603b46e54
parent 57838e97
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......@@ -28,6 +28,7 @@ Welcome, master.]],
answers = {
{"You asked me to come, about a farportal?", jump="farportal", cond=function() return q:isCompleted("farportal") and not q:isCompleted("farportal-spawn") end},
{"You asked me to come, about the rod of recall?", jump="recall", cond=function() return q:isCompleted("recall") and not q:isCompleted("recall-done") end},
{"I find your appearance unsettling, any way you can change it?", jump="changetile", cond=function() return q:isCompleted("recall-done") end},
{"What are you and what is this place?", jump="what", cond=isNotSet"what", action=set"what"},
{"Master? I am not your mas..", jump="master", cond=isNotSet"master", action=set"master"},
{"Why do I understand you, the texts are unreadable to me.", jump="understand", cond=isNotSet"understand", action=set"understand"},
......@@ -131,4 +132,38 @@ The Fortress now has enough energy to upgrade it. It can be changed to recall yo
}
}
newChat{ id="changetile",
text = [[I can alter the Fortress holographic projection matrix to accomodate to your race tastes. This will require 60 energy however.]],
answers = {
{"Can you try for a human female appearance please?", cond=function() return q.shertul_energy >= 60 end, action=function(npc, player)
q.shertul_energy = q.shertul_energy - 60
npc.replace_display = mod.class.Actor.new{
add_mos={{image = "npc/humanoid_female_sluttymaid.png", display_y=-1, display_h=2}},
-- shader = "shadow_simulacrum",
-- shader_args = { color = {0.2, 0.1, 0.8}, base = 0.5, time_factor = 500 },
}
npc:removeAllMOs()
game.level.map:updateMap(npc.x, npc.y)
end},
{"Can you try for a human male appearance please?", cond=function() return q.shertul_energy >= 60 end, action=function(npc, player)
q.shertul_energy = q.shertul_energy - 60
npc.replace_display = mod.class.Actor.new{
image = "invis.png",
add_mos={{image = "npc/humanoid_male_sluttymaid.png", display_y=-1, display_h=2}},
-- shader = "shadow_simulacrum",
-- shader_args = { color = {0.2, 0.1, 0.8}, base = 0.5, time_factor = 500 },
}
npc:removeAllMOs()
game.level.map:updateMap(npc.x, npc.y)
end},
{"Please revert to your default appearance.", cond=function() return q.shertul_energy >= 60 end, action=function(npc, player)
q.shertul_energy = q.shertul_energy - 60
npc.replace_display = nil
npc:removeAllMOs()
game.level.map:updateMap(npc.x, npc.y)
end},
{"Well you do not look so bad actually, let it be for now."},
}
}
return "welcome"
game/modules/tome/data/gfx/shockbolt/npc/humanoid_female_sluttymaid.png

7.85 KiB

game/modules/tome/data/gfx/shockbolt/npc/humanoid_male_sluttymaid.png

7.86 KiB

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