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Commit 55629f62 authored by dg's avatar dg
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lalala

git-svn-id: http://svn.net-core.org/repos/t-engine4@6811 51575b47-30f0-44d4-a5cc-537603b46e54
parent 4b6ffc10
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......@@ -217,9 +217,7 @@ function _M:act()
else
radius_x, radius_y = self.old_x, self.old_y
end
game.level:removeEntity(self, true)
self.dead = true
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj, radius_x, radius_y)
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj, radius_x, radius_y, self)
end
elseif self.homing then
self:moveDirection(self.homing.target.x, self.homing.target.y)
......@@ -241,9 +239,7 @@ end
function _M:on_move(x, y, target)
if self.project and self.project.def.typ.line then self.src:projectDoAct(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj) end
if self.project and self.project.def.typ.stop_block then
game.level:removeEntity(self, true)
self.dead = true
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj, self.x, self.y)
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj, self.x, self.y, self)
end
end
......
......@@ -381,7 +381,7 @@ function _M:projectDoAct(typ, tg, damtype, dam, particles, px, py, tmp)
end
end
function _M:projectDoStop(typ, tg, damtype, dam, particles, lx, ly, tmp, rx, ry)
function _M:projectDoStop(typ, tg, damtype, dam, particles, lx, ly, tmp, rx, ry, projectile)
local grids = {}
local function addGrid(x, y)
if not grids[x] then grids[x] = {} end
......@@ -468,4 +468,14 @@ function _M:projectDoStop(typ, tg, damtype, dam, particles, lx, ly, tmp, rx, ry)
particles(self, tg, lx, ly, grids)
end
end
if typ.on_stop_check then
if typ.on_stop_check(self, typ, tg, damtype, dam, particles, lx, ly, tmp, rx, ry, projectile) then
game.level:removeEntity(projectile, true)
projectile.dead = true
end
else
game.level:removeEntity(projectile, true)
projectile.dead = true
end
end
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