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Core now supports movement 'twitch', small bumps while moving
ToME now uses movement twitch (option to disable it) for both movement and attacks git-svn-id: http://svn.net-core.org/repos/t-engine4@5669 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Entity.lua 5 additions, 3 deletionsgame/engines/default/engine/Entity.lua
- game/engines/default/engine/utils.lua 4 additions, 4 deletionsgame/engines/default/engine/utils.lua
- game/modules/tome/class/Actor.lua 6 additions, 6 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/data/talents/misc/inscriptions.lua 1 addition, 1 deletiongame/modules/tome/data/talents/misc/inscriptions.lua
- game/modules/tome/data/talents/misc/misc.lua 5 additions, 0 deletionsgame/modules/tome/data/talents/misc/misc.lua
- game/modules/tome/dialogs/GameOptions.lua 9 additions, 0 deletionsgame/modules/tome/dialogs/GameOptions.lua
- game/modules/tome/load.lua 1 addition, 0 deletionsgame/modules/tome/load.lua
- src/map.c 25 additions, 8 deletionssrc/map.c
- src/map.h 2 additions, 1 deletionsrc/map.h
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