Entity:addTemporaryValue can use "highest" and "lowest" merge algorithms
git-svn-id: http://svn.net-core.org/repos/t-engine4@5064 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Entity.lua 18 additions, 0 deletionsgame/engines/default/engine/Entity.lua
- game/engines/default/engine/utils.lua 24 additions, 0 deletionsgame/engines/default/engine/utils.lua
- game/modules/tome/class/Actor.lua 8 additions, 2 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/data/damage_types.lua 19 additions, 1 deletiongame/modules/tome/data/damage_types.lua
- game/modules/tome/data/general/objects/egos/torques-powers.lua 2 additions, 2 deletions...modules/tome/data/general/objects/egos/torques-powers.lua
- game/modules/tome/data/general/objects/egos/totems-powers.lua 1 addition, 1 deletion.../modules/tome/data/general/objects/egos/totems-powers.lua
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