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Adding A* pathing to ToME's move_anchor.
Letting A* pathing use simple if it cannot move along the path (blocked by ACTOR for example). Fixing staff projection throwing errors when disarmed. git-svn-id: http://svn.net-core.org/repos/t-engine4@6087 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/ai/simple.lua 2 additions, 1 deletiongame/engines/default/engine/ai/simple.lua
- game/modules/tome/ai/party.lua 8 additions, 2 deletionsgame/modules/tome/ai/party.lua
- game/modules/tome/class/Game.lua 3 additions, 1 deletiongame/modules/tome/class/Game.lua
- game/modules/tome/data/general/objects/egos/staves.lua 5 additions, 1 deletiongame/modules/tome/data/general/objects/egos/staves.lua
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