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Commit 4e2d1a4c authored by DarkGod's avatar DarkGod
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Heat Beam Rune, Frozen Spear Rune and Insidious Poison Infusion will not...

Heat Beam Rune, Frozen Spear Rune and Insidious Poison Infusion will not affect crosstier effects anymore
parent 177232bb
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......@@ -4447,10 +4447,11 @@ function _M:removeEffectsFilter(t, nb, silent, force)
local e = self.tempeffect_def[eff_id]
if type(t) == "function" then
if t(e) then effs[#effs+1] = eff_id end
elseif (not t.type or t.type == e.type) and (not t.status or e.status == t.status) then
elseif (not t.type or t.type == e.type) and (not t.status or e.status == t.status) and (not t.ignore_crosstier or not e.subtype["cross tier"]) then
effs[#effs+1] = eff_id
end
end
table.print(effs)
while #effs > 0 and nb > 0 do
local eff = rng.tableRemove(effs)
......
......@@ -291,7 +291,7 @@ newInscription{
local x, y = self:getTarget(tg)
if not x or not y then return nil end
self:projectile(tg, x, y, DamageType.INSIDIOUS_POISON, {dam=data.power + data.inc_stat, dur=7, heal_factor=data.heal_factor}, {type="slime"})
self:removeEffectsFilter({status="detrimental", type="magical"}, 1)
self:removeEffectsFilter({status="detrimental", type="magical", ignore_crosstier=true}, 1)
game:playSoundNear(self, "talents/slime")
return true
end,
......@@ -613,7 +613,7 @@ newInscription{
self:project(tg, x, y, DamageType.FIREBURN, {dur=5, initial=0, dam=data.power + data.inc_stat})
local _ _, x, y = self:canProject(tg, x, y)
game.level.map:particleEmitter(self.x, self.y, tg.radius, "flamebeam", {tx=x-self.x, ty=y-self.y})
self:removeEffectsFilter({status="detrimental", type="physical"}, 1)
self:removeEffectsFilter({status="detrimental", type="physical", ignore_crosstier=true}, 1)
game:playSoundNear(self, "talents/fire")
attack_rune(self, t.id)
return true
......@@ -659,7 +659,7 @@ newInscription{
local x, y = self:getTarget(tg)
if not x or not y then return nil end
self:project(tg, x, y, DamageType.ICE, data.power + data.inc_stat, {type="freeze"})
self:removeEffectsFilter({status="detrimental", type="mental"}, 1)
self:removeEffectsFilter({status="detrimental", type="mental", ignore_crosstier=true}, 1)
game:playSoundNear(self, "talents/ice")
attack_rune(self, t.id)
return true
......
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