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Commit 48858b9d authored by dg's avatar dg
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bone tileset

git-svn-id: http://svn.net-core.org/repos/t-engine4@6675 51575b47-30f0-44d4-a5cc-537603b46e54
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-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local sand_editer = { method="borders_def", def="sand"}
local bone_wall_editer = { method="sandWalls_def", def="bonewall"}
newEntity{
define_as = "BONEFLOOR",
type = "floor", subtype = "bone",
name = "sand", image = "terrain/sandfloor.png",
display = '.', color={r=203,g=189,b=72}, back_color={r=93,g=79,b=22},
nice_editer = sand_editer,
grow = "BONEWALL",
}
newEntity{
define_as = "BONEWALL",
type = "wall", subtype = "bone",
name = "bone walls", image = "terrain/bone/bonewall_5_1.png",
display = '#', color={r=203,g=189,b=72}, back_color={r=93,g=79,b=22},
always_remember = true,
can_pass = {pass_wall=1},
does_block_move = true,
block_sight = true,
air_level = -10,
dig = "BONEFLOOR",
nice_editer = bone_wall_editer,
nice_tiler = { method="replace", base={"BONEWALL", 20, 1, 6}},
}
for i = 1, 6 do newEntity{ base = "BONEWALL", define_as = "BONEWALL"..i, image = "terrain/bone/bonewall_5_"..i..".png"} end
newEntity{
define_as = "HARDBONEWALL",
type = "wall", subtype = "bone",
name = "bone walls", image = "terrain/bone/bonewall_5_1.png",
display = '#', color={r=203,g=189,b=72}, back_color={r=93,g=79,b=22},
always_remember = true,
can_pass = {pass_wall=1},
always_remember = true,
does_block_move = true,
block_sight = true,
block_sense = true,
block_esp = true,
air_level = -15,
nice_editer = bone_wall_editer,
nice_tiler = { method="replace", base={"HARDBONEWALL", 20, 1, 6}},
}
for i = 1, 6 do newEntity{ base = "HARDBONEWALL", define_as = "HARDBONEWALL"..i, image = "terrain/bone/bonewall_5_"..i..".png"} end
-----------------------------------------
-- Cavy exits
-----------------------------------------
newEntity{
define_as = "BONE_LADDER_DOWN",
type = "floor", subtype = "bone",
name = "ladder to the next level", image = "terrain/bone/bone_floor_1_01.png", add_displays = {class.new{image="terrain/bone/bone_stairs_down_3_01.png"}},
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = 1,
}
newEntity{
define_as = "BONE_LADDER_UP",
type = "floor", subtype = "bone",
name = "ladder to the previous level", image = "terrain/bone/bone_floor_1_01.png", add_displays = {class.new{image="terrain/bone/bone_stairs_up_2_01.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = -1,
}
newEntity{
define_as = "BONE_LADDER_UP_WILDERNESS",
type = "floor", subtype = "bone",
name = "ladder to worldmap", image = "terrain/bone/bone_floor_1_01.png", add_displays = {class.new{image="terrain/bone/bone_stairs_up_2_01.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
change_level = 1,
change_zone = "wilderness",
}
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