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Commit 3d817436 authored by dg's avatar dg
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Added a fourth page of hotkeys bringing the total to 48

git-svn-id: http://svn.net-core.org/repos/t-engine4@4355 51575b47-30f0-44d4-a5cc-537603b46e54
parent 18116fda
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......@@ -239,6 +239,80 @@ defineAction{
name = "Third Hotkey 12",
}
-- Alt + Hotkeys
defineAction{
default = { "sym:_1:false:false:true:false" },
type = "HOTKEY_FOURTH_1",
group = "hotkeys",
name = "Fourth Hotkey 1",
}
defineAction{
default = { "sym:_2:false:false:true:false" },
type = "HOTKEY_FOURTH_2",
group = "hotkeys",
name = "Fourth Hotkey 2",
}
defineAction{
default = { "sym:_3:false:false:true:false" },
type = "HOTKEY_FOURTH_3",
group = "hotkeys",
name = "Fourth Hotkey 3",
}
defineAction{
default = { "sym:_4:false:false:true:false" },
type = "HOTKEY_FOURTH_4",
group = "hotkeys",
name = "Fourth Hotkey 4",
}
defineAction{
default = { "sym:_5:false:false:true:false" },
type = "HOTKEY_FOURTH_5",
group = "hotkeys",
name = "Fourth Hotkey 5",
}
defineAction{
default = { "sym:_6:false:false:true:false" },
type = "HOTKEY_FOURTH_6",
group = "hotkeys",
name = "Fourth Hotkey 6",
}
defineAction{
default = { "sym:_7:false:false:true:false" },
type = "HOTKEY_FOURTH_7",
group = "hotkeys",
name = "Fourth Hotkey 7",
}
defineAction{
default = { "sym:_8:false:false:true:false" },
type = "HOTKEY_FOURTH_8",
group = "hotkeys",
name = "Fourth Hotkey 8",
}
defineAction{
default = { "sym:_9:false:false:true:false" },
type = "HOTKEY_FOURTH_9",
group = "hotkeys",
name = "Fourth Hotkey 9",
}
defineAction{
default = { "sym:_0:false:false:true:false" },
type = "HOTKEY_FOURTH_10",
group = "hotkeys",
name = "Fourth Hotkey 10",
}
defineAction{
default = { "sym:_MINUS:false:false:true:false" },
type = "HOTKEY_FOURTH_11",
group = "hotkeys",
name = "Fourth Hotkey 11",
}
defineAction{
default = { "sym:_EQUALS:false:false:true:false" },
type = "HOTKEY_FOURTH_12",
group = "hotkeys",
name = "Fourth Hotkey 12",
}
defineAction{
default = { "sym:_PAGEUP:false:false:false:false" },
type = "HOTKEY_PREV_PAGE",
......
......@@ -114,6 +114,18 @@ function _M:init(title, actor, filter, action, on_select)
HOTKEY_THIRD_10 = function() self:defineHotkey(34) end,
HOTKEY_THIRD_11 = function() self:defineHotkey(35) end,
HOTKEY_THIRD_12 = function() self:defineHotkey(36) end,
HOTKEY_FOURTH_1 = function() self:defineHotkey(37) end,
HOTKEY_FOURTH_2 = function() self:defineHotkey(38) end,
HOTKEY_FOURTH_3 = function() self:defineHotkey(39) end,
HOTKEY_FOURTH_4 = function() self:defineHotkey(40) end,
HOTKEY_FOURTH_5 = function() self:defineHotkey(41) end,
HOTKEY_FOURTH_6 = function() self:defineHotkey(42) end,
HOTKEY_FOURTH_7 = function() self:defineHotkey(43) end,
HOTKEY_FOURTH_8 = function() self:defineHotkey(44) end,
HOTKEY_FOURTH_9 = function() self:defineHotkey(45) end,
HOTKEY_FOURTH_10 = function() self:defineHotkey(46) end,
HOTKEY_FOURTH_11 = function() self:defineHotkey(47) end,
HOTKEY_FOURTH_12 = function() self:defineHotkey(48) end,
ACCEPT = function()
if self.focus_ui and self.focus_ui.ui == self.c_inven then self:use(self.c_inven.list[self.c_inven.sel])
elseif self.focus_ui and self.focus_ui.ui == self.c_equip then self:use(self.c_equip.list[self.c_equip.sel])
......
......@@ -98,6 +98,18 @@ Check out the keybinding screen in the game menu to bind hotkeys to a key (defau
HOTKEY_THIRD_10 = function() self:defineHotkey(34) end,
HOTKEY_THIRD_11 = function() self:defineHotkey(35) end,
HOTKEY_THIRD_12 = function() self:defineHotkey(36) end,
HOTKEY_FOURTH_1 = function() self:defineHotkey(37) end,
HOTKEY_FOURTH_2 = function() self:defineHotkey(38) end,
HOTKEY_FOURTH_3 = function() self:defineHotkey(39) end,
HOTKEY_FOURTH_4 = function() self:defineHotkey(40) end,
HOTKEY_FOURTH_5 = function() self:defineHotkey(41) end,
HOTKEY_FOURTH_6 = function() self:defineHotkey(42) end,
HOTKEY_FOURTH_7 = function() self:defineHotkey(43) end,
HOTKEY_FOURTH_8 = function() self:defineHotkey(44) end,
HOTKEY_FOURTH_9 = function() self:defineHotkey(45) end,
HOTKEY_FOURTH_10 = function() self:defineHotkey(46) end,
HOTKEY_FOURTH_11 = function() self:defineHotkey(47) end,
HOTKEY_FOURTH_12 = function() self:defineHotkey(48) end,
EXIT = function() game:unregisterDialog(self) end,
}
end
......
......@@ -273,7 +273,7 @@ function _M:learnTalent(t_id, force, nb)
end
end
if not found then
for i = 1, 36 do
for i = 1, 48 do
if not self.hotkey[i] then
self.hotkey[i] = {"talent", t_id}
break
......
......@@ -42,15 +42,15 @@ function _M:sortHotkeys()
print("[SORTING HOTKEYS] pairing",known_t_id,i)
self.hotkey[i] = {"talent", known_t_id}
-- Remove from old
for z = 1, 36 do if old[z] and old[z][1] == "talent" and old[z][2] == known_t_id then old[z] = nil break end end
for z = 1, 48 do if old[z] and old[z][1] == "talent" and old[z][2] == known_t_id then old[z] = nil break end end
end
end
end
-- Read all the rest
for j = 1, 36 do
for j = 1, 48 do
if old[j] then
for i = 1, 36 do if not self.hotkey[i] then
for i = 1, 48 do if not self.hotkey[i] then
self.hotkey[i] = old[j]
print("[SORTING HOTKEYS] added back", old[j][2], i)
break
......@@ -106,7 +106,7 @@ function _M:hotkeyAutoTalents()
for tid, _ in pairs(self.talents) do
local t = self:getTalentFromId(tid)
if t.mode == "activated" or t.mode == "sustained" then
for i = 1, 36 do
for i = 1, 48 do
if not self.hotkey[i] then
self.hotkey[i] = {"talent", tid}
break
......
......@@ -1167,6 +1167,18 @@ function _M:setupCommands()
HOTKEY_THIRD_10 = not_wild(function() self.player:activateHotkey(34) end),
HOTKEY_THIRD_11 = not_wild(function() self.player:activateHotkey(35) end),
HOTKEY_THIRD_12 = not_wild(function() self.player:activateHotkey(36) end),
HOTKEY_FOURTH_1 = not_wild(function() self.player:activateHotkey(37) end),
HOTKEY_FOURTH_2 = not_wild(function() self.player:activateHotkey(38) end),
HOTKEY_FOURTH_3 = not_wild(function() self.player:activateHotkey(39) end),
HOTKEY_FOURTH_4 = not_wild(function() self.player:activateHotkey(40) end),
HOTKEY_FOURTH_5 = not_wild(function() self.player:activateHotkey(41) end),
HOTKEY_FOURTH_6 = not_wild(function() self.player:activateHotkey(42) end),
HOTKEY_FOURTH_7 = not_wild(function() self.player:activateHotkey(43) end),
HOTKEY_FOURTH_8 = not_wild(function() self.player:activateHotkey(44) end),
HOTKEY_FOURTH_9 = not_wild(function() self.player:activateHotkey(45) end),
HOTKEY_FOURTH_10 = not_wild(function() self.player:activateHotkey(46) end),
HOTKEY_FOURTH_11 = not_wild(function() self.player:activateHotkey(47) end),
HOTKEY_FOURTH_12 = not_wild(function() self.player:activateHotkey(48) end),
HOTKEY_PREV_PAGE = not_wild(function() self.player:prevHotkeyPage() self.log("Hotkey page %d is now displayed.", self.player.hotkey_page) end),
HOTKEY_NEXT_PAGE = not_wild(function() self.player:nextHotkeyPage() self.log("Hotkey page %d is now displayed.", self.player.hotkey_page) end),
......
......@@ -85,7 +85,7 @@ function _M:setInscription(id, name, data, cooldown, vocal, src, bypass_max_same
local oldname = self.inscriptions[id]
local oldpos = nil
if oldname then
for i = 1, 36 do
for i = 1, 48 do
if self.hotkey[i] and self.hotkey[i][1] == "talent" and self.hotkey[i][2] == "T_"..oldname then oldpos = i break end
end
self:unlearnTalent(self["T_"..oldname])
......@@ -109,7 +109,7 @@ function _M:setInscription(id, name, data, cooldown, vocal, src, bypass_max_same
-- Hotkey
if oldpos then
for i = 1, 36 do
for i = 1, 48 do
if self.hotkey[i] and self.hotkey[i][1] == "talent" and self.hotkey[i][2] == "T_"..name then self.hotkey[i] = nil end
end
self.hotkey[oldpos] = {"talent", "T_"..name}
......
......@@ -165,8 +165,8 @@ function _M:generateList()
end
table.sort(tals, function(a, b)
local ha, hb
for i = 1, 36 do if player.hotkey[i] and player.hotkey[i][1] == "talent" and player.hotkey[i][2] == a.talent.id then ha = i end end
for i = 1, 36 do if player.hotkey[i] and player.hotkey[i][1] == "talent" and player.hotkey[i][2] == b.talent.id then hb = i end end
for i = 1, 48 do if player.hotkey[i] and player.hotkey[i][1] == "talent" and player.hotkey[i][2] == a.talent.id then ha = i end end
for i = 1, 48 do if player.hotkey[i] and player.hotkey[i][1] == "talent" and player.hotkey[i][2] == b.talent.id then hb = i end end
if ha and hb then return ha < hb
elseif ha and not hb then return ha < 999999
......
......@@ -109,6 +109,18 @@ Right click or press '*' to configure.
HOTKEY_THIRD_10 = function() self:defineHotkey(34) end,
HOTKEY_THIRD_11 = function() self:defineHotkey(35) end,
HOTKEY_THIRD_12 = function() self:defineHotkey(36) end,
HOTKEY_FOURTH_1 = function() self:defineHotkey(37) end,
HOTKEY_FOURTH_2 = function() self:defineHotkey(38) end,
HOTKEY_FOURTH_3 = function() self:defineHotkey(39) end,
HOTKEY_FOURTH_4 = function() self:defineHotkey(40) end,
HOTKEY_FOURTH_5 = function() self:defineHotkey(41) end,
HOTKEY_FOURTH_6 = function() self:defineHotkey(42) end,
HOTKEY_FOURTH_7 = function() self:defineHotkey(43) end,
HOTKEY_FOURTH_8 = function() self:defineHotkey(44) end,
HOTKEY_FOURTH_9 = function() self:defineHotkey(45) end,
HOTKEY_FOURTH_10 = function() self:defineHotkey(46) end,
HOTKEY_FOURTH_11 = function() self:defineHotkey(47) end,
HOTKEY_FOURTH_12 = function() self:defineHotkey(48) end,
EXIT = function() game:unregisterDialog(self) end,
}
end
......@@ -118,7 +130,7 @@ function _M:defineHotkey(id)
local item = self.cur_item
if not item or not item.talent then return end
for i = 1, 36 do
for i = 1, 48 do
if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then self.actor.hotkey[i] = nil end
end
......@@ -163,11 +175,11 @@ function _M:use(item, button)
else table.insert(list, 1, {name="Enable automatic use", what="auto-en"})
end
for i = 1, 36 do list[#list+1] = {name="Hotkey "..i, what=i} end
for i = 1, 48 do list[#list+1] = {name="Hotkey "..i, what=i} end
Dialog:listPopup("Bind talent: "..item.name:toString(), "How do you want to bind this talent?", list, 400, 500, function(b)
if not b then return end
if type(b.what) == "number" then
for i = 1, 36 do
for i = 1, 48 do
if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then self.actor.hotkey[i] = nil end
end
self.actor.hotkey[b.what] = {"talent", item.talent}
......@@ -181,7 +193,7 @@ function _M:use(item, button)
elseif b.what == "unbind" then
if self.actor.auto_shoot_talent == item.talent then self.actor.auto_shoot_talent = nil end
if self.actor.auto_shoot_midclick_talent == item.talent then self.actor.auto_shoot_midclick_talent = nil end
for i = 1, 36 do
for i = 1, 48 do
if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then self.actor.hotkey[i] = nil end
end
elseif b.what == "auto-en" then
......@@ -233,7 +245,7 @@ function _M:generateList()
desc=self.actor:getTalentFullDescription(t),
color=function() return {0xFF, 0xFF, 0xFF} end,
hotkey=function(item)
for i = 1, 36 do if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then
for i = 1, 48 do if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then
return "H.Key "..i..""
end end
return ""
......@@ -290,7 +302,7 @@ function _M:generateList()
desc=self.actor:getTalentFullDescription(t),
color=function() return {0xFF, 0xFF, 0xFF} end,
hotkey=function(item)
for i = 1, 36 do if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then
for i = 1, 48 do if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then
return "H.Key "..i..""
end end
return ""
......
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