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Commit 3b66295c authored by dg's avatar dg
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Sometimes the Maze will have been destroyed by a quake, leaving holes in the...

Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels


git-svn-id: http://svn.net-core.org/repos/t-engine4@6651 51575b47-30f0-44d4-a5cc-537603b46e54
parent 17d7a4ab
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......@@ -1758,3 +1758,37 @@ newEntity{ base = "BASE_MINDSTAR", define_as = "PSIONIC_FURY",
end
},
}
newEntity{ base = "BASE_GAUNTLETS", define_as = "STORM_BRINGER_GAUNTLETS",
power_source = {arcane=true},
unique = true,
name = "Storm Bringer's Gauntlets", color = colors.LIGHT_STEEL_BLUE, image = "object/artifact/storm_bringers_gauntlets.png",
unided_name = "fine-mesh gauntlets",
desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic.]],
level_range = {25, 35},
rarity = 250,
cost = 1000,
material_level = 3,
require = nil,
wielder = {
inc_stats = { [Stats.STAT_MAG] = 4, },
resists = { [DamageType.LIGHTNING] = 15, },
inc_damage = { [DamageType.LIGHTNING] = 10 },
resists_cap = { [DamageType.LIGHTNING] = 5 },
combat_spellcrit = 5,
combat_critical_power = 20,
combat_armor = 3,
combat = {
dam = 22,
apr = 10,
physcrit = 4,
physspeed = 0.2,
dammod = {dex=0.4, str=-0.6, cun=0.4 },
melee_project={ [DamageType.LIGHTNING] = 20, },
talent_on_hit = { [Talents.T_LIGHTNING] = {level=3, chance=10} },
damrange = 0.3,
},
},
max_power = 16, power_regen = 1,
use_talent = { id = Talents.T_CHAIN_LIGHTNING, level = 3, power = 16 },
}
......@@ -1400,40 +1400,6 @@ newEntity{ base = "BASE_LEATHER_BELT",
end,
}
newEntity{ base = "BASE_GAUNTLETS",
power_source = {arcane=true},
unique = true,
name = "Storm Bringer's Gauntlets", color = colors.LIGHT_STEEL_BLUE, image = "object/artifact/storm_bringers_gauntlets.png",
unided_name = "fine-mesh gauntlets",
desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic.]],
level_range = {25, 35},
rarity = 250,
cost = 1000,
material_level = 3,
require = nil,
wielder = {
inc_stats = { [Stats.STAT_MAG] = 4, },
resists = { [DamageType.LIGHTNING] = 15, },
inc_damage = { [DamageType.LIGHTNING] = 10 },
resists_cap = { [DamageType.LIGHTNING] = 5 },
combat_spellcrit = 5,
combat_critical_power = 20,
combat_armor = 3,
combat = {
dam = 22,
apr = 10,
physcrit = 4,
physspeed = 0.2,
dammod = {dex=0.4, str=-0.6, cun=0.4 },
melee_project={ [DamageType.LIGHTNING] = 20, },
talent_on_hit = { [Talents.T_LIGHTNING] = {level=3, chance=10} },
damrange = 0.3,
},
},
max_power = 16, power_regen = 1,
use_talent = { id = Talents.T_CHAIN_LIGHTNING, level = 3, power = 16 },
}
newEntity{ base = "BASE_CLOAK",
power_source = {nature=true},
unique = true,
......
game/modules/tome/data/gfx/shockbolt/npc/horror_corrupted_horner_horror.png

16.3 KiB

......@@ -49,7 +49,7 @@ newEntity{ define_as = "HORNED_HORROR",
type = "horror", subtype = "corrupted", unique = true,
name = "Horned Horror",
display = "h", color=colors.VIOLET,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/giant_minotaur_minotaur_of_the_labyrinth.png", display_h=2, display_y=-1}}},
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_corrupted_horner_horror.png", display_h=2, display_y=-1}}},
desc = [[A fearsome bull-headed monster, he swings a mighty axe as he curses all that defy him.]],
killer_message = "and revived as a mindless horror",
level_range = {12, nil}, exp_worth = 2,
......@@ -63,9 +63,9 @@ newEntity{ define_as = "HORNED_HORROR",
blind_immune = 1,
no_breath = 1,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, HEAD=1, },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, HANDS=1, },
resolvers.equip{
{type="armor", subtype="hands", force_drop=true, tome_drops="boss", autoreq=true},
{type="armor", subtype="hands", defined="STORM_BRINGER_GAUNTLETS", random_art_replace={chance=75}, autoreq=true},
},
resolvers.drops{chance=100, nb=5, {tome_drops="boss"} },
......
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