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Commit 37152f41 authored by Eric Wykoff's avatar Eric Wykoff
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gravity locus fix

parent 8c72dbd4
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......@@ -193,11 +193,6 @@ newTalent{
getSlow = function(self, t) return self:combatTalentLimit(t, 80, 10, 50) end,
getAnti = function(self, t) return self:combatTalentLimit(t, 100, 10, 75) end,
getConversion= function(self, t) return self:combatTalentLimit(t, 100, 10, 75) end,
callbackOnMeleeHit = function(self, t, target)
if not self.dead and self:isTalentActive(self.T_GRAVITY_LOCUS) then
self:project({type="hit", talent=t}, target.x, target.y, DamageType.GRAVITY, {dam=t.getDamage(self, t), anti=true, dur=2, apply=getParadoxSpellpower(self, t)})
end
end,
activate = function(self, t)
game:playSoundNear(self, "talents/heal")
local particle = Particles.new("ultrashield", 1, {rm=204, rM=220, gm=102, gM=120, bm=0, bM=0, am=35, aM=90, radius=0.5, density=10, life=28, instop=100})
......
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