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K'van
Tales of MajEyal
Commits
365e5655
Commit
365e5655
authored
13 years ago
by
dg
Browse files
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fix
git-svn-id:
http://svn.net-core.org/repos/t-engine4@4836
51575b47-30f0-44d4-a5cc-537603b46e54
parent
9c795f00
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Changes
1
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1 changed file
game/modules/tome/class/uiset/Minimalist.lua
+24
-24
24 additions, 24 deletions
game/modules/tome/class/uiset/Minimalist.lua
with
24 additions
and
24 deletions
game/modules/tome/class/uiset/Minimalist.lua
+
24
−
24
View file @
365e5655
...
...
@@ -208,7 +208,7 @@ function _M:saveSettings()
local
lines
=
{}
lines
[
#
lines
+
1
]
=
(
"tome.uiset_minimalist = {}"
):
format
(
w
)
lines
[
#
lines
+
1
]
=
(
"tome.uiset_minimalist.places = {}"
):
format
(
w
)
for
_
,
w
in
ipairs
{
"player"
,
"resources"
,
"party"
,
"buffs"
}
do
for
_
,
w
in
ipairs
{
"player"
,
"resources"
,
"party"
,
"buffs"
,
"minimap"
}
do
lines
[
#
lines
+
1
]
=
(
"tome.uiset_minimalist.places.%s = {}"
):
format
(
w
)
if
self
.
places
[
w
]
then
for
k
,
v
in
pairs
(
self
.
places
[
w
])
do
lines
[
#
lines
+
1
]
=
(
"tome.uiset_minimalist.places.%s.%s = %d"
):
format
(
w
,
k
,
v
)
...
...
@@ -357,22 +357,22 @@ function _M:computePadding(what, x1, y1, x2, y2)
size
.
x2
=
x2
size
.
y1
=
y1
size
.
y2
=
y2
if
x1
<=
0
then
Map
.
viewport_padding_4
=
math.max
(
Map
.
viewport_padding_4
,
math.floor
((
x2
-
x1
)
/
Map
.
tile_w
))
if
x1
<=
0
then
Map
.
viewport_padding_4
=
math.max
(
Map
.
viewport_padding_4
,
math.floor
((
x2
-
x1
)
/
Map
.
tile_w
))
size
.
left
=
true
end
if
x2
>=
Map
.
viewport
.
width
then
Map
.
viewport_padding_6
=
math.max
(
Map
.
viewport_padding_6
,
math.floor
((
x2
-
x1
)
/
Map
.
tile_w
))
end
if
x2
>=
Map
.
viewport
.
width
then
Map
.
viewport_padding_6
=
math.max
(
Map
.
viewport_padding_6
,
math.floor
((
x2
-
x1
)
/
Map
.
tile_w
))
size
.
right
=
true
end
if
y1
<=
0
then
Map
.
viewport_padding_8
=
math.max
(
Map
.
viewport_padding_8
,
math.floor
((
y2
-
y1
)
/
Map
.
tile_h
))
end
if
y1
<=
0
then
Map
.
viewport_padding_8
=
math.max
(
Map
.
viewport_padding_8
,
math.floor
((
y2
-
y1
)
/
Map
.
tile_h
))
size
.
top
=
true
end
if
y2
>=
Map
.
viewport
.
height
then
Map
.
viewport_padding_2
=
math.max
(
Map
.
viewport_padding_2
,
math.floor
((
y2
-
y1
)
/
Map
.
tile_h
))
end
if
y2
>=
Map
.
viewport
.
height
then
Map
.
viewport_padding_2
=
math.max
(
Map
.
viewport_padding_2
,
math.floor
((
y2
-
y1
)
/
Map
.
tile_h
))
size
.
bottom
=
true
end
end
if
size
.
top
then
size
.
orient
=
"down"
elseif
size
.
bottom
then
size
.
orient
=
"up"
...
...
@@ -399,10 +399,10 @@ function _M:showResourceTooltip(x, y, w, h, id, desc, is_first)
end
function
_M
:
resourceOrientStep
(
orient
,
bx
,
by
,
scale
,
x
,
y
,
w
,
h
)
if
orient
==
"down"
or
orient
==
"up"
then
if
orient
==
"down"
or
orient
==
"up"
then
x
=
x
+
w
if
(
x
+
w
)
*
scale
>=
game
.
w
-
bx
then
x
=
0
y
=
y
+
h
end
elseif
orient
==
"right"
or
orient
==
"left"
then
elseif
orient
==
"right"
or
orient
==
"left"
then
y
=
y
+
h
if
(
y
+
h
)
*
scale
>=
self
.
map_h_stop
-
by
then
y
=
0
x
=
x
+
w
end
end
...
...
@@ -412,7 +412,7 @@ end
function
_M
:
displayResources
(
scale
,
bx
,
by
,
a
)
local
player
=
game
.
player
if
player
then
local
orient
=
self
.
sizes
.
resources
and
self
.
sizes
.
resources
.
orient
or
"right"
local
orient
=
self
.
sizes
.
resources
and
self
.
sizes
.
resources
.
orient
or
"right"
local
x
,
y
=
0
,
0
-----------------------------------------------------------------------------------
...
...
@@ -912,10 +912,10 @@ function _M:displayResources(scale, bx, by, a)
end
function
_M
:
buffOrientStep
(
orient
,
bx
,
by
,
scale
,
x
,
y
,
w
,
h
)
if
orient
==
"down"
or
orient
==
"up"
then
if
orient
==
"down"
or
orient
==
"up"
then
x
=
x
+
w
if
(
x
+
w
)
*
scale
>=
game
.
w
-
bx
then
x
=
0
y
=
y
+
h
end
elseif
orient
==
"right"
or
orient
==
"left"
then
elseif
orient
==
"right"
or
orient
==
"left"
then
y
=
y
+
h
if
(
y
+
h
)
*
scale
>=
self
.
map_h_stop
-
by
then
y
=
0
x
=
x
+
w
end
end
...
...
@@ -983,7 +983,7 @@ function _M:displayBuffs(scale, bx, by)
self
.
tbuff
=
{}
self
.
pbuff
=
{}
end
local
orient
=
self
.
sizes
.
buffs
and
self
.
sizes
.
buffs
.
orient
or
"right"
local
orient
=
self
.
sizes
.
buffs
and
self
.
sizes
.
buffs
.
orient
or
"right"
local
hs
=
40
local
x
,
y
=
0
,
0
local
is_first
=
true
...
...
@@ -1053,10 +1053,10 @@ function _M:displayBuffs(scale, bx, by)
end
function
_M
:
partyOrientStep
(
orient
,
bx
,
by
,
scale
,
x
,
y
,
w
,
h
)
if
orient
==
"down"
or
orient
==
"up"
then
if
orient
==
"down"
or
orient
==
"up"
then
x
=
x
+
w
if
(
x
+
w
)
*
scale
>=
game
.
w
-
bx
then
x
=
0
y
=
y
+
h
end
elseif
orient
==
"right"
or
orient
==
"left"
then
elseif
orient
==
"right"
or
orient
==
"left"
then
y
=
y
+
h
if
(
y
+
h
)
*
scale
>=
self
.
map_h_stop
-
by
then
y
=
0
x
=
x
+
w
end
end
...
...
@@ -1312,7 +1312,7 @@ function _M:displayToolbar(scale, bx, by)
tb_inven
[
1
]:
toScreenFull
(
x
,
-
tb_inven
[
7
],
tb_inven
[
6
],
tb_inven
[
7
],
tb_inven
[
2
],
tb_inven
[
3
],
self
.
tbbuttons
.
inven
,
self
.
tbbuttons
.
inven
,
self
.
tbbuttons
.
inven
,
1
)
if
not
game
.
mouse
:
updateZone
(
"tb_inven"
,
bx
+
x
*
scale
,
by
-
tb_inven
[
7
]
*
scale
,
tb_inven
[
6
],
tb_inven
[
7
],
nil
,
scale
)
then
game
.
mouse
:
unregisterZone
(
"tb_inven"
)
local
desc_fct
=
function
(
button
,
mx
,
my
,
xrel
,
yrel
,
bx
,
by
,
event
)
local
desc_fct
=
function
(
button
,
mx
,
my
,
xrel
,
yrel
,
bx
,
by
,
event
)
if
event
==
"out"
then
self
.
tbbuttons
.
inven
=
0
.
6
return
else
self
.
tbbuttons
.
inven
=
1
end
game
.
tooltip_x
,
game
.
tooltip_y
=
1
,
1
;
game
:
tooltipDisplayAtMap
(
game
.
w
,
game
.
h
,
"Left mouse to show inventory"
)
if
button
==
"left"
and
not
xrel
and
not
yrel
and
event
==
"button"
then
game
.
key
:
triggerVirtual
(
"SHOW_INVENTORY"
)
end
...
...
@@ -1332,7 +1332,7 @@ function _M:displayToolbar(scale, bx, by)
game
.
mouse
:
registerZone
(
bx
+
x
*
scale
,
by
-
tb_quest
[
7
]
*
scale
,
tb_quest
[
6
],
tb_quest
[
7
],
desc_fct
,
nil
,
"tb_quest"
,
true
,
scale
)
end
x
=
x
+
tb_quest
[
6
]
tb_lore
[
1
]:
toScreenFull
(
x
,
-
tb_lore
[
7
],
tb_lore
[
6
],
tb_lore
[
7
],
tb_lore
[
2
],
tb_lore
[
3
],
self
.
tbbuttons
.
lore
,
self
.
tbbuttons
.
lore
,
self
.
tbbuttons
.
lore
,
1
)
if
not
game
.
mouse
:
updateZone
(
"tb_lore"
,
bx
+
x
*
scale
,
by
-
tb_lore
[
7
]
*
scale
,
tb_lore
[
6
],
tb_lore
[
7
],
nil
,
scale
)
then
game
.
mouse
:
unregisterZone
(
"tb_lore"
)
...
...
@@ -1344,7 +1344,7 @@ function _M:displayToolbar(scale, bx, by)
game
.
mouse
:
registerZone
(
bx
+
x
*
scale
,
by
-
tb_lore
[
7
]
*
scale
,
tb_lore
[
6
],
tb_lore
[
7
],
desc_fct
,
nil
,
"tb_lore"
,
true
,
scale
)
end
x
=
x
+
tb_lore
[
6
]
tb_mainmenu
[
1
]:
toScreenFull
(
x
,
-
tb_mainmenu
[
7
],
tb_mainmenu
[
6
],
tb_mainmenu
[
7
],
tb_mainmenu
[
2
],
tb_mainmenu
[
3
],
self
.
tbbuttons
.
mainmenu
,
self
.
tbbuttons
.
mainmenu
,
self
.
tbbuttons
.
mainmenu
,
1
)
if
not
game
.
mouse
:
updateZone
(
"tb_mainmenu"
,
bx
+
x
*
scale
,
by
-
tb_mainmenu
[
7
]
*
scale
,
tb_mainmenu
[
6
],
tb_mainmenu
[
7
],
nil
,
scale
)
then
game
.
mouse
:
unregisterZone
(
"tb_mainmenu"
)
...
...
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