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Commit 34f6e061 authored by Alex Ksandra's avatar Alex Ksandra
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Backup guardians consistently increase material level on all zones (hello...

Backup guardians consistently increase material level on all zones (hello never-dropping Crystal Heart).
parent b524aca4
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......@@ -30,7 +30,8 @@ return {
all_lited = true,
persistent = "zone",
ambient_music = "Straight Into Ambush.ogg",
max_material_level = 2,
min_material_level = function() return game.state:isAdvanced() and 3 or 1 end,
max_material_level = function() return game.state:isAdvanced() and 4 or 2 end,
generator = {
map = {
class = "engine.generator.map.Cavern",
......
......@@ -29,8 +29,8 @@ return {
-- all_lited = true,
persistent = "zone",
ambient_music = "To the Depths.ogg",
min_material_level = 3,
max_material_level = 4,
min_material_level = function() return game.state:isAdvanced() and 4 or 3 end,
max_material_level = function() return game.state:isAdvanced() and 5 or 4 end,
generator = {
map = {
class = "engine.generator.map.TileSet",
......
......@@ -34,7 +34,8 @@ return {
all_lited = true,
persistent = "zone",
ambient_music = "Mystery.ogg",
max_material_level = 2,
min_material_level = function() return game.state:isAdvanced() and 3 or 1 end,
max_material_level = function() return game.state:isAdvanced() and 4 or 2 end,
generator = {
map = {
class = "engine.generator.map.Roomer",
......
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