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Commit 328869ce authored by dg's avatar dg
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Fixed Blunt Thrust description

git-svn-id: http://svn.net-core.org/repos/t-engine4@6609 51575b47-30f0-44d4-a5cc-537603b46e54
parent ab471f9a
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......@@ -151,7 +151,7 @@ newTalent{
action = function(self, t)
local weapon = self:hasStaffWeapon()
if not weapon then
game.logPlayer(self, "You cannot use Blunt Thrust without a two-handed weapon!")
game.logPlayer(self, "You cannot use Blunt Thrust without a staff weapon!")
return nil
end
......@@ -178,7 +178,7 @@ newTalent{
local damage = t.getDamage(self, t)
local dazedur = t.getDazeDuration(self, t)
return ([[Hit a target for %d%% melee damage and stun it for %d turns.
Stun chance will improve with talent level.
Stun chance will improve with Spellpower.
At level 5, this attack cannot miss.]]):
format(100 * damage, dazedur)
end,
......
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