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Merge branch 'more-masteries' into 'master'
More masteries Allows more flexible weapon masteries. Training Talents can have the following fields: - getMasteryPriority(self, t, kind) - Only the talent with the highest is used. Defaults to the talent level. - getDamage(self, t, kind) - Extra physical power granted. Defaults to level * 10. - getPercentInc(self, t, kind) - Percentage increase to damage overall. Defaults to sqrt(level / 5) / 2.
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