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Commit 2bba26af authored by dg's avatar dg
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Dread, Dreadmaster, Banshee, Ruin Banshee now have permanent *stealth*. This...

Dread, Dreadmaster, Banshee, Ruin Banshee now have permanent *stealth*. This means you can see them without see invisible but it's not perfect you can loose them sometimes


git-svn-id: http://svn.net-core.org/repos/t-engine4@4283 51575b47-30f0-44d4-a5cc-537603b46e54
parent ccc8f110
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......@@ -61,7 +61,7 @@ newEntity{ base = "BASE_NPC_GHOST",
rarity = 10,
max_life = resolvers.rngavg(90,100),
combat_armor = 0, combat_def = resolvers.mbonus(10, 50),
invisibility = resolvers.mbonus(5, 10),
stealth = resolvers.mbonus(40, 10),
ai_state = { talent_in=4, },
combat = { dam=resolvers.mbonus(45, 45), atk=resolvers.mbonus(25, 45), apr=100, dammod={str=0.5, mag=0.5} },
......@@ -83,7 +83,7 @@ newEntity{ base = "BASE_NPC_GHOST",
ai = "tactical",
combat_armor = 0, combat_def = resolvers.mbonus(10, 50),
invisibility = resolvers.mbonus(10, 20),
stealth = resolvers.mbonus(30, 20),
combat = { dam=resolvers.mbonus(65, 65), atk=resolvers.mbonus(25, 45), apr=100, dammod={str=0.5, mag=0.5} },
......@@ -107,7 +107,7 @@ newEntity{ base = "BASE_NPC_GHOST",
max_life = resolvers.rngavg(40,50), life_rating = 6,
combat_armor = 0, combat_def = resolvers.mbonus(10, 10),
invisibility = resolvers.mbonus(10, 10),
stealth = resolvers.mbonus(40, 10),
combat = { dam=5, atk=5, apr=100, dammod={str=0.5, mag=0.5} },
......@@ -133,7 +133,7 @@ newEntity{ base = "BASE_NPC_GHOST",
combat_armor = 0, combat_def = resolvers.mbonus(10, 50),
on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(25, 25)},
melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(25, 25)},
invisibility = resolvers.mbonus(10, 20),
stealth = resolvers.mbonus(50, 20),
combat = { dam=resolvers.mbonus(85, 85), atk=resolvers.mbonus(45, 45), apr=100, dammod={str=0.7, mag=0.7} },
......
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game/modules/tome/data/gfx/talents/inner_demons.png

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game/modules/tome/data/gfx/talents/void_shards.png

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