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Commit 296334d5 authored by dg's avatar dg
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New random encounter in the far east.

git-svn-id: http://svn.net-core.org/repos/t-engine4@976 51575b47-30f0-44d4-a5cc-537603b46e54
parent 223b55c7
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......@@ -65,6 +65,19 @@ function _M:checkFilter(filter)
return true
end
function _M:findSpotGeneric(who, fct)
local spots = {}
for i = -1, 1 do for j = -1, 1 do if i ~= 0 or j ~= 0 then
if fct(game.level.map, who.x + i, who.y + j) then
spots[#spots+1] = {who.x + i, who.y + j}
end
end end end
if #spots > 0 then
local s = rng.table(spots)
return s[1], s[2]
end
end
function _M:findSpot(who, what)
what = what or "block_move"
local spots = {}
......
......@@ -468,9 +468,10 @@ function _M:setupCommands()
self.player.esp.all = 1
self.player.esp.range = 50
self.player.inc_damage.all = 100000
self:changeLevel(2, "flooded-cave")
-- game.memory_levels["wilderness-arda-fareast-1"] = game.level
-- self.player:grantQuest("orc-pride")
-- self:changeLevel(2, "flooded-cave")
self:changeLevel(1, "wilderness-arda-fareast")
game.memory_levels["wilderness-arda-fareast-1"] = game.level
self.player:grantQuest("orc-pride")
-- self.player:grantQuest("escort-duty")
end
end,
......
......@@ -53,6 +53,32 @@ newEntity{
end,
}
newEntity{
name = "Underwater Cave",
type = "harmless", subtype = "special", unique = true,
level_range = {30, 40},
rarity = 1,
coords = {{ x=0, y=0, w=100, h=100}},
special_filter = function(self)
return self:findSpotGeneric(game.player, function(map, x, y) local enc = map:checkAllEntities(x, y, "can_encounter") return enc and enc == "water" end) and true or false
end,
on_encounter = function(self, who)
local x, y = self:findSpotGeneric(who, function(map, x, y) local enc = map:checkAllEntities(x, y, "can_encounter") return enc and enc == "water" end)
if not x then return end
local g = mod.class.Grid.new{
show_tooltip=true,
name="Entrance to an underwater cave",
display='>', color=colors.AQUAMARINE,
notice = true,
change_level=1, change_zone="flooded-cave"
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.level, g, "terrain", x, y)
game.logPlayer(who, "#LIGHT_BLUE#You notice an entrance to an underwater cave.")
return true
end,
}
---------------------------- Hostiles -----------------------------
-- Ambushed!
......@@ -61,7 +87,7 @@ newEntity{
name = "Orcs",
type = "hostile", subtype = "ambush",
level_range = {1, 50},
rarity = 8,
rarity = 11118,
coords = {{ x=0, y=0, w=100, h=100}},
special_filter = function(self)
return game.player:reactionToward{faction="orc-pride"} < 0 and true or false
......
......@@ -20,9 +20,9 @@
-- The far east on Arda
quickEntity('w', {always_remember = true, show_tooltip=true, name='Sun Wall', display='^', color=colors.GOLD, back_color=colors.CRIMSON, image="terrain/mountain.png", tint=colors.GOLD, block_move=true})
quickEntity('=', {always_remember = true, show_tooltip=true, name='the great sea', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('=', {always_remember = true, show_tooltip=true, name='the great sea', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity(' ', {always_remember = true, show_tooltip=true, name='plains', display='.', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", can_encounter="plain", equilibrium_level=-10})
quickEntity('~', {always_remember = true, show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter="plain", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('~', {always_remember = true, show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter="plain", equilibrium_level=-10, can_encounter="water", shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('s', {always_remember = true, show_tooltip=true, name='desert', display='.', color={r=203,g=189,b=72}, back_color={r=163,g=149,b=42}, image="terrain/sand.png", can_encounter="desert", equilibrium_level=-10})
quickEntity('t', {always_remember = true, show_tooltip=true, name='forest', display='#', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", add_displays = {mod.class.Grid.new{image="terrain/tree_alpha1.png"}}, block_move=true})
quickEntity('p', {always_remember = true, show_tooltip=true, name='oasis', display='#', color=colors.LIGHT_GREEN, back_color={r=163,g=149,b=42}, image="terrain/sand.png", add_displays = {mod.class.Grid.new{image="terrain/palmtree_alpha1.png"}}, block_move=true})
......
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