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Commit 2392f977 authored by dg's avatar dg
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tiles

git-svn-id: http://svn.net-core.org/repos/t-engine4@4886 51575b47-30f0-44d4-a5cc-537603b46e54
parent 7cdf22d8
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with 6 additions and 6 deletions
......@@ -1094,7 +1094,7 @@ newEntity{ base = "BASE_AMULET",
power_source = {nature=true},
define_as = "WITHERING_ORBS",
unique = true,
name = "Withering Orbs", color = colors.WHITE,
name = "Withering Orbs", color = colors.WHITE, image = "object/artifact/artifact_jewelry_withering_orbs.png",
unided_name = "shadow-strung orbs",
desc = [[These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...]],
......@@ -1122,7 +1122,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR",
unided_name = "a suit of pitted and pocked plate-mail",
desc = [[Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.]],
color = colors.WHITE,
color = colors.WHITE, image = "object/artifact/armor_plate_borfasts_cage.png",
level_range = {20, 28},
rarity = 200,
require = { stat = { str=35 }, },
......@@ -1152,7 +1152,7 @@ Though clearly a powerful piece, it must once have been much greater.]],
newEntity{ base = "BASE_LEATHER_CAP", -- No armor training requirement
power_source = {nature=true},
define_as = "ALETTA_DIADEM",
name = "Aletta's Diadem", unique=true, unided_name="jeweled diadem",
name = "Aletta's Diadem", unique=true, unided_name="jeweled diadem", image = "object/artifact/diadem_alettas_diadem.png",
desc = [[A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?]],
require = { stat = { wil=24 }, },
......@@ -1175,7 +1175,7 @@ Is this temptation a weak will on your part, or some domination from the artifac
newEntity{ base = "BASE_SLING",
power_source = {technique=true},
define_as = "HARESKIN_SLING",
name = "Hare-Skin Sling", unique=true, unided_name = "hare-skin sling",
name = "Hare-Skin Sling", unique=true, unided_name = "hare-skin sling", image = "object/artifact/sling_hareskin_sling.png",
desc = [[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable..]],
level_range = {20, 28},
......@@ -1210,7 +1210,7 @@ newEntity{ base = "BASE_TOOL_MISC",
define_as = "LUCKY_FOOT",
unique = true,
name = "Prox's Lucky Halfling Foot", color = colors.WHITE,
unided_name = "a mummified halfling foot",
unided_name = "a mummified halfling foot", image = "object/artifact/proxs_lucky_halfling_foot.png",
desc = [[A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.]],
level_range = {5, 12},
......@@ -1261,4 +1261,4 @@ It has been kept somewhat intact with layers of salt and clay, but in spite of t
on_takeoff = function(self)
self.worn_by = nil
end,
}
\ No newline at end of file
}
game/modules/tome/data/gfx/shockbolt/npc/undead_ghost_aletta_soultorn.png

9.12 KiB

game/modules/tome/data/gfx/shockbolt/npc/undead_ghoul_borfast_the_broken.png

9.65 KiB

game/modules/tome/data/gfx/shockbolt/npc/undead_skeleton_filio_flightfond.png

7.19 KiB

game/modules/tome/data/gfx/shockbolt/object/artifact/armor_plate_borfasts_cage.png

5.72 KiB

game/modules/tome/data/gfx/shockbolt/object/artifact/artifact_jewelry_withering_orbs.png

4.54 KiB

game/modules/tome/data/gfx/shockbolt/object/artifact/diadem_alettas_diadem.png

4.73 KiB

game/modules/tome/data/gfx/shockbolt/object/artifact/proxs_lucky_halfling_foot.png

7.99 KiB

game/modules/tome/data/gfx/shockbolt/object/artifact/sling_hareskin_sling.png

5.38 KiB

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