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Optimized OpenGL drawing code: use vertex arrays instead of immediate mode;...
Optimized OpenGL drawing code: use vertex arrays instead of immediate mode; removed some useless calls; remvoed debug code from shaders git-svn-id: http://svn.net-core.org/repos/t-engine4@2460 51575b47-30f0-44d4-a5cc-537603b46e54
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- src/core_lua.c 159 additions, 93 deletionssrc/core_lua.c
- src/display_sdl.c 1 addition, 0 deletionssrc/display_sdl.c
- src/main.c 22 additions, 7 deletionssrc/main.c
- src/map.c 135 additions, 109 deletionssrc/map.c
- src/particles.c 38 additions, 23 deletionssrc/particles.c
- src/shaders.c 23 additions, 23 deletionssrc/shaders.c
- src/tgl.h 6 additions, 0 deletionssrc/tgl.h
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