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Commit 228b2e23 authored by dg's avatar dg
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Optimized OpenGL drawing code: use vertex arrays instead of immediate mode;...

Optimized OpenGL drawing code: use vertex arrays instead of immediate mode; removed some useless calls; remvoed debug code from shaders


git-svn-id: http://svn.net-core.org/repos/t-engine4@2460 51575b47-30f0-44d4-a5cc-537603b46e54
parent 200335b5
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