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Commit 204ee43d authored by dg's avatar dg
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begin switching to Maj'Eyal

git-svn-id: http://svn.net-core.org/repos/t-engine4@1639 51575b47-30f0-44d4-a5cc-537603b46e54
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with 57 additions and 30 deletions
......@@ -152,9 +152,9 @@ newTalent{
The spell will take time to activate, you must be out of sight of any creature when you cast it and when the teleportation takes effect.]]
}
-- Dunadan's power, a "weak" regeneration
-- Highers's power, a "weak" regeneration
newTalent{
short_name = "DUNADAN_HEAL",
short_name = "HIGHER_HEAL",
name = "King's Gift",
type = {"base/race", 1},
no_energy = true,
......@@ -169,10 +169,10 @@ newTalent{
end,
}
-- Nandor's power, a temporary speedup
-- Shaloren's power, a temporary speedup
newTalent{
short_name = "NANDOR_SPEED",
name = "Grace of the Eldar",
short_name = "SHALOREN_SPEED",
name = "Grace of the Eternals",
type = {"base/race", 1},
no_energy = true,
cooldown = 50,
......@@ -181,7 +181,7 @@ newTalent{
return true
end,
info = function(self)
return ([[Call upon the grace of the Eldar to increase your general speed by %d%% for 8 turns.
return ([[Call upon the grace of the Eternals to increase your general speed by %d%% for 8 turns.
The speed bonus will increase with the Dexterity stat]]):format((0.20 + self:getDex() / 80) * 100)
end,
}
......@@ -207,9 +207,9 @@ newTalent{
end,
}
-- Hobbit's power, temporary crit bonus
-- Halflings's power, temporary crit bonus
newTalent{
short_name = "HOBBIT_LUCK",
short_name = "HALFLING_LUCK",
name = "Luck of the Little Folk",
type = {"base/race", 1},
no_energy = true,
......@@ -227,9 +227,9 @@ newTalent{
end,
}
-- Noldor's power: temporary damage increase and damage reduction
-- Thaloren's power: temporary damage increase and damage reduction
newTalent{
short_name = "NOLDOR_WRATH",
short_name = "THALOREN_WRATH",
name = "Wrath of the Eldar",
type = {"base/race", 1},
no_energy = true,
......
......@@ -18,7 +18,7 @@
-- darkgod@te4.org
return [[Welcome #LIGHT_GREEN#@name@#WHITE#.
You are a native of the town of Bree, a multicultural town that both men and hobbits call home.
You are a native of the northern region of the Allied Kingdom, a peaceful land that both humans and halflings call home.
Humans are the most common race of the land, and you are one of them. In an attempt to prove your worth, you have decided to venture into the old and wild places of the world, looking for ancient treasures and glory.
You have come to a land called Rhudaur, just east of Bree, in search of the Trollshaws. It is an old forest infested with trolls and all kinds of wild animals.
......
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
return [[Welcome #LIGHT_GREEN#@name@#WHITE#.
You are an elf, one of the first born. Many of your kind, having grown weary of Middle Earth, have left for the immortal lands.
Yet some elves do not wish to leave this land they fought so hard for. In Mirkwood Forest, now called Eryn Lasgalen, the kingdom of Thranduil still thrives.
You lived a peaceful life deep in the forest for many years, but lately you have grown restless and have decided to step into the world.
You have decided to venture into the old and wild places looking for ancient treasures and glory.
You have come to a land called Rhudaur on the western side of the Misty Mountains, far away from your home, in search of the Trollshaws. It is an old forest infested with trolls and all kinds of wild animals.
To the east lies another dangerous place: the ruined tower of Amon Sûl. You heard the caves below were infested by vermin and undead.
After days of travel, you have found the forest and entered it, what will you find there?...
]]
......@@ -18,34 +18,30 @@
-- darkgod@te4.org
name = "T.o.M.E"
long_name = "Tales of Middle Earth: The Fourth Age"
long_name = "Tales of Maj'Eyal: Age of Ascendancy"
short_name = "tome"
author = { "DarkGod", "darkgod@te4.org" }
homepage = "http://tome.te4.org/"
version = {3,9,13}
engine = {0,9,13,"te4"}
version = {3,9,14}
engine = {0,9,14,"te4"}
description = [[
Morgoth is banned to the Void. Sauron has been vanquished, the #ff0000#One Ring#ffffff# destroyed.
The nations of Men, Dwarves, Elves and Hobbits are freed from the tyranny of the Rings.
Welcome to Maj'Eyal.
For over one hundred twenty years, peace prevailed in the West under the
rule of the High King of the Reunited Kingdom, #14fffc#Aragorn II Elessar#ffffff# and his wife #14fffc#Arwen Evenstar#ffffff#.
The High King died of old age two years ago, and his son, #14fffc#Eldarion#ffffff#, is now king.
This is the Age of Ascendancy, after over ten thousand years of strife, pain and chaos the known world is at last at relative peace.
The #FF0000#Spellblaze#WHITE# last effects are now tamed, the land slowly heals itself and the civilisations rebuild themselves after the Age of Pyre.
#14fffc#Elrond and Galadriel#ffffff#, the great leaders of the Elves, left Middle-earth for Valinor.
But many elves still dwell in Middle-earth, for some of them love this land for which they fought so hard.
It has been one hundred and twenty two years since the Allied Kingdoms have been established under the rule of #14fffc#Toknor#ffffff# and his wife #14fffc#Mirvenia#ffffff#.
Together they ruled the kingdoms with fairness and brought prosperity to both halflings and humans.
The King died of old age fourteen years ago, and his son, #14fffc#Tolak#ffffff#, is now king.
In the the Lonely Mountain, the dwarves prosper along with their human allies of Dale
under the guidance of #14fffc#Thorin III Stonehelm#ffffff#, the King under the Mountain.
The elven kingdoms are quiet. The Shaloran elves in their home of Elvala are trying to make the world forget about their role in the Spellblaze and are living happy lifes under the leadership of #14fffc#Aranion Gayaeil#ffffff#.
The Thaloran elves keep to their ancient tradition of living in the woods, ruled as always by #14fffc#Nessilla Tantaelen#ffffff# the wise.
In the Shire, life is... as usual, simple and full of joy and pipeweed! If such thing as ruling exists for Hobbits, then it is #14fffc#Thain Faramir I and Mayor Tolman Gardner#ffffff# that should handle it.
The dwarves of the Iron Throne have started a careful trade relationship with the Allied Kingdoms for nearly one hundred year, yet not much is known about them, not even their leader.
This is a golden age, or at least it should be....
While the people of Maj'Eyal know that the mages helped put an end to the terrors of the Spellblaze, they also did not forget that it was magic that started those events. As such mages are still shuned from society, if not downright hunted down.
Still, this is a golden age, civilizations are leaking the wounds of thousands of years of conflict, even the humans and the halflings have made lasting peace.
Trouble is brewing in the east. Rumours in Lake-town near the Lonely Mountain have it
that some power is growing in the far east, and Orcs sightings have started to multiply.
However, you do not think this concerns you---for you have set out to discover wonders, explore old places, and venture into the unknown for wealth and glory.
But beware, the eastern troubles could be yours all too soon....
You are an adventurer, set out to discover wonders, explore old places, and venture into the unknown for wealth and glory.
]]
starter = "mod.load"
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