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Commit 1bd91abb authored by dg's avatar dg
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moooar

git-svn-id: http://svn.net-core.org/repos/t-engine4@1939 51575b47-30f0-44d4-a5cc-537603b46e54
parent 1bff74fc
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......@@ -679,7 +679,7 @@ function _M:setupCommands()
if config.settings.tome.cheat then
self.player:incStat("str", 100) self.player:incStat("dex", 100) self.player:incStat("mag", 100) self.player:incStat("wil", 100) self.player:incStat("cun", 100) self.player:incStat("con", 100)
self.player:learnTalent(self.player.T_HEAVY_ARMOUR_TRAINING, true) self.player:learnTalent(self.player.T_MASSIVE_ARMOUR_TRAINING, true)
--[[
-- [[
for i, e in ipairs(self.zone.object_list) do
if e.unique and e.define_as ~= "VOICE_SARUMAN" and e.define_as ~= "ORB_MANY_WAYS_DEMON" then
local a = self.zone:finishEntity(self.level, "object", e)
......@@ -689,7 +689,7 @@ function _M:setupCommands()
end
end
--]]
-- [[
--[[
for i = 1, 50 do
local a = self.zone:makeEntity(self.level, "object", {type="scroll", ego_chance=100, add_levels=50}, nil, true)
if a then
......
......@@ -1135,9 +1135,9 @@ newEntity{ base = "BASE_LIGHT_ARMOR",
unided_name = "tough weathered hide",
desc = [[A rough hide made from a massive beast. Seeing as it's so weathered but useable, maybe it's a bit special...]],
color = colors.BROWN,
level_range = {12, 22},
rarity = 210,
require = { stat = { str=18 }, },
level_range = {18, 23},
rarity = 230,
require = { stat = { str=22 }, },
cost = 250,
material_level = 3,
wielder = {
......@@ -1158,6 +1158,28 @@ newEntity{ base = "BASE_LIGHT_ARMOR",
},
}
newEntity{ base = "BASE_LIGHT_ARMOR",
unique = true,
name = "Skin of Many",
unided_name = "stiched skin armour",
desc = [[The stitched together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortorous agony.]],
color = colors.BROWN,
level_range = {12, 22},
rarity = 200,
require = { stat = { str=16 }, },
cost = 200,
material_level = 2,
wielder = {
inc_stats = { [Stats.STAT_CON] = 4 },
combat_armor = 6,
combat_def = 12,
fatigue = 7,
max_life = 4,
infravision = 6,
talents_types_mastery = { ["cunning/stealth"] = -0.2, },
},
}
newEntity{ base = "BASE_HEAVY_ARMOR",
unique = true,
name = "Iron Mail of Bloodletting",
......@@ -1389,7 +1411,7 @@ newEntity{ base = "BASE_CLOAK",
level_range = {40, 50},
rarity = 400,
cost = 300,
material_level = 2,
material_level = 3,
wielder = {
resists_cap = {
[DamageType.FIRE] = 5,
......
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